BehaviorService Klas
Definitie
Belangrijk
Bepaalde informatie heeft betrekking op een voorlopige productversie die aanzienlijk kan worden gewijzigd voordat deze wordt uitgebracht. Microsoft biedt geen enkele expliciete of impliciete garanties met betrekking tot de informatie die hier wordt verstrekt.
Hiermee beheert u de gebruikersinterface in de ontwerpfunctie. Deze klasse kan niet worden overgenomen.
public ref class BehaviorService sealed : IDisposable
public sealed class BehaviorService : IDisposable
type BehaviorService = class
interface IDisposable
Public NotInheritable Class BehaviorService
Implements IDisposable
- Overname
-
BehaviorService
- Implementeringen
Voorbeelden
In het volgende codevoorbeeld ziet u hoe u uw eigen Behavior klasse maakt die reageert op klikken van gebruikers.
#using <System.dll>
#using <System.Data.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
#using <System.Design.dll>
using namespace System;
using namespace System::Collections::Generic;
using namespace System::ComponentModel;
using namespace System::Data;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Windows::Forms::Design;
using namespace System::Windows::Forms::Design::Behavior;
using namespace System::Text;
namespace BehaviorServiceSample
{
public ref class UserControl1 : public UserControl
{
private:
System::ComponentModel::IContainer^ components;
public:
UserControl1()
{
InitializeComponent();
}
protected:
~UserControl1()
{
if (components != nullptr)
{
delete components;
}
}
private:
void InitializeComponent()
{
this->Name = "UserControl1";
this->Size = System::Drawing::Size(170, 156);
}
};
public ref class Form1 : public Form
{
private:
UserControl1^ userControl;
public:
Form1()
{
InitializeComponent();
}
private:
System::ComponentModel::IContainer^ components;
protected:
~Form1()
{
if (components != nullptr)
{
delete components;
}
}
private:
void InitializeComponent()
{
this->userControl = gcnew UserControl1();
this->SuspendLayout();
this->userControl->Location = System::Drawing::Point(12,13);
this->userControl->Name = "userControl";
this->userControl->Size = System::Drawing::Size(143,110);
this->userControl->TabIndex = 0;
this->AutoScaleBaseSize = System::Drawing::Size(5, 13);
this->ClientSize = System::Drawing::Size(184, 153);
this->Controls->Add(this->userControl);
this->Name = "Form1";
this->Text = "Form1";
this->ResumeLayout(false);
}
};
// By providing our own behavior we can do something
// interesting when the user clicks or manipulates our glyph.
public ref class DemoBehavior : public Behavior
{
public:
bool OnMouseUp(Glyph^ g, MouseButtons^ button)
{
MessageBox::Show("Hey, you clicked the mouse here");
// indicating we processed this event.
return true;
}
};
public ref class DemoGlyph : public Glyph
{
Control^ control;
BehaviorService^ behavior;
public:
DemoGlyph(BehaviorService^ behavior, Control^ control):
Glyph(gcnew BehaviorServiceSample::DemoBehavior)
{
this->behavior = behavior;
this->control = control;
}
public:
virtual property Rectangle Bounds
{
Rectangle get() override
{
// Create a glyph that is 10x10 and sitting
// in the middle of the control. Glyph coordinates
// are in adorner window coordinates, so we must map
// using the behavior service.
Point edge = behavior->ControlToAdornerWindow(control);
Size size = control->Size;
Point center = Point(edge.X + (size.Width / 2),
edge.Y + (size.Height / 2));
Rectangle bounds = Rectangle(center.X - 5,
center.Y - 5, 10, 10);
return bounds;
}
}
public:
virtual Cursor^ GetHitTest(Point p) override
{
// GetHitTest is called to see if the point is
// within this glyph. This gives us a chance to decide
// what cursor to show. Returning null from here means
// the mouse pointer is not currently inside of the
// glyph. Returning a valid cursor here indicates the
// pointer is inside the glyph, and also enables our
// Behavior property as the active behavior.
if (Bounds.Contains(p))
{
return Cursors::Hand;
}
return nullptr;
}
public:
virtual void Paint(PaintEventArgs^ pe) override
{
// Draw our glyph. Our's is simple: a blue ellipse.
pe->Graphics->FillEllipse(Brushes::Blue, Bounds);
}
};
public ref class DemoDesigner : public ControlDesigner
{
private:
Adorner^ demoAdorner;
protected:
~DemoDesigner()
{
if (demoAdorner != nullptr)
{
System::Windows::Forms::Design::Behavior::BehaviorService^ b =
this->BehaviorService;
if (b != nullptr)
{
b->Adorners->Remove(demoAdorner);
}
}
}
public:
virtual void Initialize(IComponent^ component) override
{
__super::Initialize(component);
// Get a hold of the behavior service and add our own set
// of glyphs. Glyphs live on adorners.
demoAdorner = gcnew Adorner();
BehaviorService->Adorners->Add(demoAdorner);
demoAdorner->Glyphs->Add
(gcnew DemoGlyph(BehaviorService, Control));
}
};
}
[STAThread]
int main()
{
Application::EnableVisualStyles();
Application::Run(gcnew BehaviorServiceSample::Form1());
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using System.Text;
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;
namespace BehaviorServiceSample
{
class Form1 : Form
{
private UserControl1 userControl;
public Form1()
{
InitializeComponent();
}
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.userControl = new BehaviorServiceSample.UserControl1();
this.SuspendLayout();
this.userControl.Location = new System.Drawing.Point(12, 13);
this.userControl.Name = "userControl";
this.userControl.Size = new System.Drawing.Size(143, 110);
this.userControl.TabIndex = 0;
this.ClientSize = new System.Drawing.Size(184, 153);
this.Controls.Add(this.userControl);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.Run(new Form1());
}
}
[Designer(typeof(MyDesigner))]
public class UserControl1 : UserControl
{
private System.ComponentModel.IContainer components = null;
public UserControl1()
{
InitializeComponent();
}
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.Name = "UserControl1";
this.Size = new System.Drawing.Size(170, 156);
}
}
class MyDesigner : ControlDesigner
{
private Adorner myAdorner;
protected override void Dispose(bool disposing)
{
if (disposing && myAdorner != null)
{
BehaviorService b = BehaviorService;
if (b != null)
{
b.Adorners.Remove(myAdorner);
}
}
}
public override void Initialize(IComponent component)
{
base.Initialize(component);
// Add the custom set of glyphs using the BehaviorService.
// Glyphs live on adornders.
myAdorner = new Adorner();
BehaviorService.Adorners.Add(myAdorner);
myAdorner.Glyphs.Add(new MyGlyph(BehaviorService, Control));
}
}
class MyGlyph : Glyph
{
Control control;
BehaviorService behaviorSvc;
public MyGlyph(BehaviorService behaviorSvc, Control control) :
base(new MyBehavior())
{
this.behaviorSvc = behaviorSvc;
this.control = control;
}
public override Rectangle Bounds
{
get
{
// Create a glyph that is 10x10 and sitting
// in the middle of the control. Glyph coordinates
// are in adorner window coordinates, so we must map
// using the behavior service.
Point edge = behaviorSvc.ControlToAdornerWindow(control);
Size size = control.Size;
Point center = new Point(edge.X + (size.Width / 2),
edge.Y + (size.Height / 2));
Rectangle bounds = new Rectangle(
center.X - 5,
center.Y - 5,
10,
10);
return bounds;
}
}
public override Cursor GetHitTest(Point p)
{
// GetHitTest is called to see if the point is
// within this glyph. This gives us a chance to decide
// what cursor to show. Returning null from here means
// the mouse pointer is not currently inside of the glyph.
// Returning a valid cursor here indicates the pointer is
// inside the glyph, and also enables our Behavior property
// as the active behavior.
if (Bounds.Contains(p))
{
return Cursors.Hand;
}
return null;
}
public override void Paint(PaintEventArgs pe)
{
// Draw our glyph. It is simply a blue ellipse.
pe.Graphics.FillEllipse(Brushes.Blue, Bounds);
}
// By providing our own behavior we can do something interesting
// when the user clicks or manipulates our glyph.
class MyBehavior : Behavior
{
public override bool OnMouseUp(Glyph g, MouseButtons button)
{
MessageBox.Show("Hey, you clicked the mouse here");
return true; // indicating we processed this event.
}
}
}
}
Imports System.Collections.Generic
Imports System.ComponentModel
Imports System.Data
Imports System.Drawing
Imports System.Windows.Forms
Imports System.Text
Imports System.Windows.Forms.Design
Imports System.Windows.Forms.Design.Behavior
Namespace BehaviorServiceSample
Public Class Form1
Inherits System.Windows.Forms.Form
Private userControl As UserControl1
Private components As System.ComponentModel.IContainer = Nothing
Public Sub New()
MyBase.New()
InitializeComponent()
End Sub
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso (components IsNot Nothing) Then
components.Dispose()
End If
MyBase.Dispose(disposing)
End Sub
Private Sub InitializeComponent()
Me.userControl = New UserControl1()
Me.SuspendLayout()
Me.userControl.Location = New System.Drawing.Point(12, 13)
Me.userControl.Name = "userControl"
Me.userControl.Size = New System.Drawing.Size(143, 110)
Me.userControl.TabIndex = 0
Me.ClientSize = New System.Drawing.Size(184, 153)
Me.Controls.Add(userControl)
Me.Name = "Form1"
Me.Text = "Form1"
Me.ResumeLayout(False)
End Sub
<STAThread()> _
Shared Sub Main()
Application.EnableVisualStyles()
Application.Run(New Form1())
End Sub
End Class
<Designer(GetType(MyDesigner))> _
Public Class UserControl1
Inherits UserControl
Private components As System.ComponentModel.IContainer = Nothing
Public Sub New()
InitializeComponent()
End Sub
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso (components IsNot Nothing) Then
components.Dispose()
End If
MyBase.Dispose(disposing)
End Sub
Private Sub InitializeComponent()
Me.Name = "UserControl1"
Me.Size = New System.Drawing.Size(170, 156)
End Sub
End Class
Class MyDesigner
Inherits ControlDesigner
Private myAdorner As Adorner
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso (myAdorner IsNot Nothing) Then
Dim b As System.Windows.Forms.Design.Behavior.BehaviorService _
= BehaviorService
If (b IsNot Nothing) Then
b.Adorners.Remove(myAdorner)
End If
End If
End Sub
Public Overrides Sub Initialize(ByVal component As IComponent)
MyBase.Initialize(component)
' Add the custom set of glyphs using the BehaviorService.
' Glyphs live on adornders.
myAdorner = New Adorner()
BehaviorService.Adorners.Add(myAdorner)
myAdorner.Glyphs.Add(New MyGlyph(BehaviorService, Control))
End Sub
End Class
Class MyGlyph
Inherits Glyph
Private control As Control
Private behaviorSvc As _
System.Windows.Forms.Design.Behavior.BehaviorService
Public Sub New(ByVal behaviorSvc As _
System.Windows.Forms.Design.Behavior.BehaviorService, _
ByVal control As Control)
MyBase.New(New MyBehavior())
Me.behaviorSvc = behaviorSvc
Me.control = control
End Sub
Public Overrides ReadOnly Property Bounds() As Rectangle
Get
' Create a glyph that is 10x10 and sitting
' in the middle of the control. Glyph coordinates
' are in adorner window coordinates, so we must map
' using the behavior service.
Dim edge As Point = behaviorSvc.ControlToAdornerWindow(control)
Dim size As Size = control.Size
Dim center As New Point(edge.X + size.Width / 2, edge.Y + _
size.Height / 2)
Dim bounds1 As New Rectangle(center.X - 5, center.Y - 5, 10, 10)
Return bounds1
End Get
End Property
Public Overrides Function GetHitTest(ByVal p As Point) As Cursor
' GetHitTest is called to see if the point is
' within this glyph. This gives us a chance to decide
' what cursor to show. Returning null from here means
' the mouse pointer is not currently inside of the glyph.
' Returning a valid cursor here indicates the pointer is
' inside the glyph,and also enables our Behavior property
' as the active behavior.
If Bounds.Contains(p) Then
Return Cursors.Hand
End If
Return Nothing
End Function
Public Overrides Sub Paint(ByVal pe As PaintEventArgs)
' Draw our glyph. It is simply a blue ellipse.
pe.Graphics.FillEllipse(Brushes.Blue, Bounds)
End Sub
' By providing our own behavior we can do something interesting
' when the user clicks or manipulates our glyph.
Class MyBehavior
Inherits System.Windows.Forms.Design.Behavior.Behavior
Public Overrides Function OnMouseUp(ByVal g As Glyph, _
ByVal button As MouseButtons) As Boolean
MessageBox.Show("Hey, you clicked the mouse here")
Return True
' indicating we processed this event.
End Function 'OnMouseUp
End Class
End Class
End Namespace
Opmerkingen
Wanneer het BehaviorService is gemaakt, wordt er een transparant venster toegevoegd boven het ontwerpkader. Het BehaviorService kan vervolgens dit venster gebruiken om elementen van de gebruikersinterface weer te geven, objecten genoemd Glyph , en om alle muisberichten te vangen. Op deze manier kan het gedrag van de BehaviorService ontwerper worden bepaald.
De BehaviorService klasse ondersteunt een gedragsstack waarop Behavior objecten kunnen worden gepusht. Wanneer een bericht wordt onderschept via het transparante venster, kan het BehaviorService bericht naar de Behavior bovenzijde van de stapel worden verzonden. Dit maakt verschillende gebruikersinterfacemodi mogelijk, afhankelijk van de momenteel gepushte Behavior. De BehaviorService functie wordt gebruikt om alle Glyph objecten weer te geven, zoals selectieranden, formaatgrepen en infolabels. Het BehaviorService bepaalt ook veel ontwerptijdgedrag, zoals het gebruik van snaplines, slepen en selecteren.
Zie Het overzicht van de Gedragsservice voor meer informatie.
Eigenschappen
| Name | Description |
|---|---|
| Adorners |
Haalt de BehaviorServiceAdornerCollection. |
| AdornerWindowGraphics |
Hiermee haalt u het Graphics voor het siervenster. |
| CurrentBehavior |
Haalt de Behavior bovenzijde van de gedragsstack op zonder deze te verwijderen. |
Methoden
| Name | Description |
|---|---|
| AdornerWindowPointToScreen(Point) |
Vertaalt een Point in het siervenster naar schermcoördinaten. |
| AdornerWindowToScreen() |
Hiermee haalt u de locatie van het siervenster in schermcoördinaten op. |
| ControlRectInAdornerWindow(Control) |
Geeft als resultaat de begrenzing Rectangle van een Control. |
| ControlToAdornerWindow(Control) |
Retourneert de locatie van een Control vertaalde omgezette venstercoördinaten. |
| Dispose() |
Alle resources die worden gebruikt door de BehaviorService. |
| Equals(Object) |
Bepaalt of het opgegeven object gelijk is aan het huidige object. (Overgenomen van Object) |
| GetHashCode() |
Fungeert als de standaardhashfunctie. (Overgenomen van Object) |
| GetNextBehavior(Behavior) |
Retourneert de Behavior direct na de opgegeven Behavior in de gedragsstack. |
| GetType() |
Hiermee haalt u de Type huidige instantie op. (Overgenomen van Object) |
| Invalidate() |
Ongeldig het siervenster van de BehaviorService. |
| Invalidate(Rectangle) |
Ongeldig, binnen het siervenster, het opgegeven gebied van de BehaviorService. |
| Invalidate(Region) |
Ongeldig, binnen het siervenster, het opgegeven gebied van de BehaviorService. |
| MapAdornerWindowPoint(IntPtr, Point) |
Converteert een punt in het coördinaatsysteem van een greep naar de sieraarvenstercoördinaten. |
| MemberwiseClone() |
Hiermee maakt u een ondiepe kopie van de huidige Object. (Overgenomen van Object) |
| PopBehavior(Behavior) |
Hiermee verwijdert u de Behavior bovenzijde van de stapel en retourneert u deze. |
| PushBehavior(Behavior) |
Duwt een Behavior naar de gedragsstack. |
| PushCaptureBehavior(Behavior) |
Pusht een Behavior naar de gedragsstack en wijst muisopname toe aan het gedrag. |
| ScreenToAdornerWindow(Point) |
Zet een punt in het schermcoördinaten om in de coördinaten van het BehaviorServicesiervenster. |
| SyncSelection() |
Hiermee worden alle selectie-glyphs gesynchroniseerd. |
| ToString() |
Retourneert een tekenreeks die het huidige object vertegenwoordigt. (Overgenomen van Object) |
gebeurtenis
| Name | Description |
|---|---|
| BeginDrag |
Treedt op wanneer de BehaviorService bewerking slepen en neerzetten wordt gestart. |
| EndDrag |
Treedt op wanneer de BehaviorService bewerking voor slepen is voltooid. |
| Synchronize |
Treedt op wanneer de huidige selectie moet worden vernieuwd. |