Transform3D.Transform Metod
Definition
Viktigt
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Transformerar det angivna objektet eller matrisen med objekt.
Överlagringar
| Name | Description |
|---|---|
| Transform(Point3D) |
Transformerar den angivna Point3D. |
| Transform(Point3D[]) |
Transformerar den angivna matrisen med Point3D objekt. |
| Transform(Point4D) |
Transformerar den angivna Point4D. |
| Transform(Point4D[]) |
Transformerar den angivna matrisen med Point4D objekt. |
| Transform(Vector3D) |
Transformerar den angivna Vector3D. |
| Transform(Vector3D[]) |
Transformerar den angivna matrisen med Vector3D objekt. |
Transform(Point3D)
Transformerar den angivna Point3D.
public:
System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform(System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D
Parametrar
- point
- Point3D
Point3D som ska transformeras.
Returer
Transformerad punkt 3D.
Gäller för
Transform(Point3D[])
Transformerar den angivna matrisen med Point3D objekt.
public:
void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform(System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())
Parametrar
- points
- Point3D[]
Matris med Point3D-objekt som ska transformeras.
Gäller för
Transform(Point4D)
Transformerar den angivna Point4D.
public:
System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform(System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D
Parametrar
- point
- Point4D
Point4D som ska transformeras.
Returer
Transformerad punkt 4D.
Gäller för
Transform(Point4D[])
Transformerar den angivna matrisen med Point4D objekt.
public:
void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform(System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())
Parametrar
- points
- Point4D[]
Matris med Point4D-objekt som ska transformeras.
Gäller för
Transform(Vector3D)
Transformerar den angivna Vector3D.
public:
System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform(System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D
Parametrar
- vector
- Vector3D
Vector3D för transformering.
Returer
Transformerad vektor3D.
Gäller för
Transform(Vector3D[])
Transformerar den angivna matrisen med Vector3D objekt.
public:
void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform(System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())
Parametrar
- vectors
- Vector3D[]
Matris med Vector3D-objekt som ska transformeras.