Transform3D.Transform Metod

Definition

Transformerar det angivna objektet eller matrisen med objekt.

Överlagringar

Name Description
Transform(Point3D)

Transformerar den angivna Point3D.

Transform(Point3D[])

Transformerar den angivna matrisen med Point3D objekt.

Transform(Point4D)

Transformerar den angivna Point4D.

Transform(Point4D[])

Transformerar den angivna matrisen med Point4D objekt.

Transform(Vector3D)

Transformerar den angivna Vector3D.

Transform(Vector3D[])

Transformerar den angivna matrisen med Vector3D objekt.

Transform(Point3D)

Transformerar den angivna Point3D.

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform(System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

Parametrar

point
Point3D

Point3D som ska transformeras.

Returer

Transformerad punkt 3D.

Gäller för

Transform(Point3D[])

Transformerar den angivna matrisen med Point3D objekt.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform(System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

Parametrar

points
Point3D[]

Matris med Point3D-objekt som ska transformeras.

Gäller för

Transform(Point4D)

Transformerar den angivna Point4D.

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform(System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

Parametrar

point
Point4D

Point4D som ska transformeras.

Returer

Transformerad punkt 4D.

Gäller för

Transform(Point4D[])

Transformerar den angivna matrisen med Point4D objekt.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform(System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

Parametrar

points
Point4D[]

Matris med Point4D-objekt som ska transformeras.

Gäller för

Transform(Vector3D)

Transformerar den angivna Vector3D.

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform(System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

Parametrar

vector
Vector3D

Vector3D för transformering.

Returer

Transformerad vektor3D.

Gäller för

Transform(Vector3D[])

Transformerar den angivna matrisen med Vector3D objekt.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform(System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

Parametrar

vectors
Vector3D[]

Matris med Vector3D-objekt som ska transformeras.

Gäller för