PerspectiveCamera Konstruktorer
Definition
Viktigt
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Initierar en ny instans av PerspectiveCamera klassen.
Överlagringar
| Name | Description |
|---|---|
| PerspectiveCamera() |
Initierar en ny instans av PerspectiveCamera klassen. |
| PerspectiveCamera(Point3D, Vector3D, Vector3D, Double) |
Initierar en ny instans av PerspectiveCamera klassen med den angivna positionen, riktningen och visningsfältet. |
PerspectiveCamera()
Initierar en ny instans av PerspectiveCamera klassen.
public:
PerspectiveCamera();
public PerspectiveCamera();
Public Sub New ()
Exempel
<!-- Add a camera. -->
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="1" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
Gäller för
PerspectiveCamera(Point3D, Vector3D, Vector3D, Double)
Initierar en ny instans av PerspectiveCamera klassen med den angivna positionen, riktningen och visningsfältet.
public:
PerspectiveCamera(System::Windows::Media::Media3D::Point3D position, System::Windows::Media::Media3D::Vector3D lookDirection, System::Windows::Media::Media3D::Vector3D upDirection, double fieldOfView);
public PerspectiveCamera(System.Windows.Media.Media3D.Point3D position, System.Windows.Media.Media3D.Vector3D lookDirection, System.Windows.Media.Media3D.Vector3D upDirection, double fieldOfView);
new System.Windows.Media.Media3D.PerspectiveCamera : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.PerspectiveCamera
Public Sub New (position As Point3D, lookDirection As Vector3D, upDirection As Vector3D, fieldOfView As Double)
Parametrar
- position
- Point3D
Point3D som anger kamerans position.
- lookDirection
- Vector3D
Vector3D som anger riktningen för kamerans projektion.
- upDirection
- Vector3D
Vector3D som anger uppåtriktningen enligt åskådarens perspektiv.
- fieldOfView
- Double
Bredd på kamerans projektionsvinkel, angiven i grader.
Exempel
//Toggle between camera projections.
public void ToggleCamera(object sender, EventArgs e)
{
if ((bool)CameraCheck.IsChecked)
{
OrthographicCamera myOCamera = new OrthographicCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 3);
myViewport.Camera = myOCamera;
}
if (!(bool)CameraCheck.IsChecked)
{
PerspectiveCamera myPCamera = new PerspectiveCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 50);
myViewport.Camera = myPCamera;
}
}
'Toggle between camera projections.
Public Sub ToggleCamera(ByVal sender As Object, ByVal e As EventArgs)
If CBool(CameraCheck.IsChecked) = True Then
Dim myOCamera As New OrthographicCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 3)
myViewport.Camera = myOCamera
End If
If CBool(CameraCheck.IsChecked) <> True Then
Dim myPCamera As New PerspectiveCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 50)
myViewport.Camera = myPCamera
End If
End Sub