Sve2.ShiftLeftAndInsert Metod
Definition
Viktigt
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Överlagringar
| Name | Description |
|---|---|
| ShiftLeftAndInsert(Vector<Byte>, Vector<Byte>, Byte) |
svuint8_t svsli[_n_u8](svuint8_t op1, svuint8_t op2, uint64_t imm3) SLI Ztied1.B, Zop2.B, #imm3 |
| ShiftLeftAndInsert(Vector<Int16>, Vector<Int16>, Byte) |
svint16_t svsli[_n_s16](svint16_t op1, svint16_t op2, uint64_t imm3) SLI Ztied1.H, Zop2.H, #imm3 |
| ShiftLeftAndInsert(Vector<Int32>, Vector<Int32>, Byte) |
svint32_t svsli[_n_s32](svint32_t op1, svint32_t op2, uint64_t imm3) SLI Ztied1.S, Zop2.S, #imm3 |
| ShiftLeftAndInsert(Vector<Int64>, Vector<Int64>, Byte) |
svint64_t svsli[_n_s64](svint64_t op1, svint64_t op2, uint64_t imm3) SLI Ztied1.D, Zop2.D, #imm3 |
| ShiftLeftAndInsert(Vector<SByte>, Vector<SByte>, Byte) |
svint8_t svsli[_n_s8](svint8_t op1, svint8_t op2, uint64_t imm3) SLI Ztied1.B, Zop2.B, #imm3 |
| ShiftLeftAndInsert(Vector<UInt16>, Vector<UInt16>, Byte) |
svuint16_t svsli[_n_u16](svuint16_t op1, svuint16_t op2, uint64_t imm3) SLI Ztied1.H, Zop2.H, #imm3 |
| ShiftLeftAndInsert(Vector<UInt32>, Vector<UInt32>, Byte) |
svuint32_t svsli[_n_u32](svuint32_t op1, svuint32_t op2, uint64_t imm3) SLI Ztied1.S, Zop2.S, #imm3 |
| ShiftLeftAndInsert(Vector<UInt64>, Vector<UInt64>, Byte) |
svuint64_t svsli[_n_u64](svuint64_t op1, svuint64_t op2, uint64_t imm3) SLI Ztied1.D, Zop2.D, #imm3 |
ShiftLeftAndInsert(Vector<Byte>, Vector<Byte>, Byte)
svuint8_t svsli[_n_u8](svuint8_t op1, svuint8_t op2, uint64_t imm3) SLI Ztied1.B, Zop2.B, #imm3
public:
static System::Numerics::Vector<System::Byte> ShiftLeftAndInsert(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right, System::Byte shift);
public static System.Numerics.Vector<byte> ShiftLeftAndInsert(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * byte -> System.Numerics.Vector<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Byte), right As Vector(Of Byte), shift As Byte) As Vector(Of Byte)
Parametrar
- shift
- Byte
Returer
Gäller för
ShiftLeftAndInsert(Vector<Int16>, Vector<Int16>, Byte)
svint16_t svsli[_n_s16](svint16_t op1, svint16_t op2, uint64_t imm3) SLI Ztied1.H, Zop2.H, #imm3
public:
static System::Numerics::Vector<short> ShiftLeftAndInsert(System::Numerics::Vector<short> left, System::Numerics::Vector<short> right, System::Byte shift);
public static System.Numerics.Vector<short> ShiftLeftAndInsert(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * byte -> System.Numerics.Vector<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Short), right As Vector(Of Short), shift As Byte) As Vector(Of Short)
Parametrar
- shift
- Byte
Returer
Gäller för
ShiftLeftAndInsert(Vector<Int32>, Vector<Int32>, Byte)
svint32_t svsli[_n_s32](svint32_t op1, svint32_t op2, uint64_t imm3) SLI Ztied1.S, Zop2.S, #imm3
public:
static System::Numerics::Vector<int> ShiftLeftAndInsert(System::Numerics::Vector<int> left, System::Numerics::Vector<int> right, System::Byte shift);
public static System.Numerics.Vector<int> ShiftLeftAndInsert(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<int> * System.Numerics.Vector<int> * byte -> System.Numerics.Vector<int>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Integer), right As Vector(Of Integer), shift As Byte) As Vector(Of Integer)
Parametrar
- shift
- Byte
Returer
Gäller för
ShiftLeftAndInsert(Vector<Int64>, Vector<Int64>, Byte)
svint64_t svsli[_n_s64](svint64_t op1, svint64_t op2, uint64_t imm3) SLI Ztied1.D, Zop2.D, #imm3
public:
static System::Numerics::Vector<long> ShiftLeftAndInsert(System::Numerics::Vector<long> left, System::Numerics::Vector<long> right, System::Byte shift);
public static System.Numerics.Vector<long> ShiftLeftAndInsert(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * byte -> System.Numerics.Vector<int64>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of Long), right As Vector(Of Long), shift As Byte) As Vector(Of Long)
Parametrar
- shift
- Byte
Returer
Gäller för
ShiftLeftAndInsert(Vector<SByte>, Vector<SByte>, Byte)
svint8_t svsli[_n_s8](svint8_t op1, svint8_t op2, uint64_t imm3) SLI Ztied1.B, Zop2.B, #imm3
public:
static System::Numerics::Vector<System::SByte> ShiftLeftAndInsert(System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right, System::Byte shift);
public static System.Numerics.Vector<sbyte> ShiftLeftAndInsert(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * byte -> System.Numerics.Vector<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of SByte), right As Vector(Of SByte), shift As Byte) As Vector(Of SByte)
Parametrar
- shift
- Byte
Returer
Gäller för
ShiftLeftAndInsert(Vector<UInt16>, Vector<UInt16>, Byte)
svuint16_t svsli[_n_u16](svuint16_t op1, svuint16_t op2, uint64_t imm3) SLI Ztied1.H, Zop2.H, #imm3
public:
static System::Numerics::Vector<System::UInt16> ShiftLeftAndInsert(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right, System::Byte shift);
public static System.Numerics.Vector<ushort> ShiftLeftAndInsert(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * byte -> System.Numerics.Vector<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of UShort), right As Vector(Of UShort), shift As Byte) As Vector(Of UShort)
Parametrar
- shift
- Byte
Returer
Gäller för
ShiftLeftAndInsert(Vector<UInt32>, Vector<UInt32>, Byte)
svuint32_t svsli[_n_u32](svuint32_t op1, svuint32_t op2, uint64_t imm3) SLI Ztied1.S, Zop2.S, #imm3
public:
static System::Numerics::Vector<System::UInt32> ShiftLeftAndInsert(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right, System::Byte shift);
public static System.Numerics.Vector<uint> ShiftLeftAndInsert(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * byte -> System.Numerics.Vector<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of UInteger), right As Vector(Of UInteger), shift As Byte) As Vector(Of UInteger)
Parametrar
- shift
- Byte
Returer
Gäller för
ShiftLeftAndInsert(Vector<UInt64>, Vector<UInt64>, Byte)
svuint64_t svsli[_n_u64](svuint64_t op1, svuint64_t op2, uint64_t imm3) SLI Ztied1.D, Zop2.D, #imm3
public:
static System::Numerics::Vector<System::UInt64> ShiftLeftAndInsert(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right, System::Byte shift);
public static System.Numerics.Vector<ulong> ShiftLeftAndInsert(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right, byte shift);
static member ShiftLeftAndInsert : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * byte -> System.Numerics.Vector<uint64>
Public Shared Function ShiftLeftAndInsert (left As Vector(Of ULong), right As Vector(Of ULong), shift As Byte) As Vector(Of ULong)
Parametrar
- shift
- Byte