Sve2.GatherVectorInt32WithByteOffsetsSignExtendNonTemporal Metod

Definition

Överlagringar

GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(Vector<Int64>, Int32*, Vector<Int64>)

Källa:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendNonTemporal : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>

Parametrar

mask
Vector<Int64>
address
Int32*
offsets
Vector<Int64>

Returer

Gäller för

GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(Vector<Int64>, Int32*, Vector<UInt64>)

Källa:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendNonTemporal : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>

Parametrar

mask
Vector<Int64>
address
Int32*
offsets
Vector<UInt64>

Returer

Gäller för

GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(Vector<UInt64>, Int32*, Vector<Int64>)

Källa:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendNonTemporal : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>

Parametrar

mask
Vector<UInt64>
address
Int32*
offsets
Vector<Int64>

Returer

Gäller för

GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(Vector<UInt64>, Int32*, Vector<UInt64>)

Källa:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtendNonTemporal(System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendNonTemporal : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>

Parametrar

mask
Vector<UInt64>
address
Int32*
offsets
Vector<UInt64>

Returer

Gäller för