MessageQueuePermissionEntry Klass
Definition
Viktigt
En del information gäller för förhandsversionen av en produkt och kan komma att ändras avsevärt innan produkten blir allmänt tillgänglig. Microsoft lämnar inga garantier, uttryckliga eller underförstådda, avseende informationen som visas här.
Definierar den minsta enheten i en säkerhetsbehörighetsuppsättning för kodåtkomst för meddelanden.
public ref class MessageQueuePermissionEntry
[System.Serializable]
public class MessageQueuePermissionEntry
[<System.Serializable>]
type MessageQueuePermissionEntry = class
Public Class MessageQueuePermissionEntry
- Arv
-
MessageQueuePermissionEntry
- Attribut
Exempel
I följande kodexempel visas användningen av MessageQueuePermissionEntry.
#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;
public ref class MessageQueuePermissionEntryExample
{
// Creates a new queue.
public:
static void CreateQueue(String^ queuePath, bool transactional)
{
if(!MessageQueue::Exists(queuePath))
{
MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
queue->Close();
}
else
{
Console::WriteLine("{0} already exists.", queuePath);
}
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String path)
public:
void CreateEntryShortCtor()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->Path);
queue->Close();
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String machineName, String label, String category)
public:
void CreateEntryLongCtor()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
queue->Close();
}
public:
void CategoryExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's Category property.
Console::WriteLine("Category: {0}", entry->Category->ToString());
queue->Close();
}
public:
void LabelExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's Label property.
Console::WriteLine("Label: {0}", entry->Label);
queue->Close();
}
public:
void MachineNameExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's MachineName property.
Console::WriteLine("MachineName: {0}", entry->MachineName);
queue->Close();
}
public:
void PathExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->Path);
// Display the value of the entry's Path property.
Console::WriteLine("Path: {0}", entry->Path);
queue->Close();
}
public:
void PermissionAccessExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Display the value of the entry's PermissionAccess property.
Console::WriteLine("PermissionAccess: {0}", entry->PermissionAccess);
queue->Close();
}
};
int main()
{
// Create a new instance of the class.
MessageQueuePermissionEntryExample^ example =
gcnew MessageQueuePermissionEntryExample();
try
{
// Create a non-transactional queue on the local computer.
// Note that the queue might not be immediately accessible, and
// therefore this example might throw an exception of type
// System.Messaging.MessageQueueException when trying to send a
// message to the newly created queue.
example->CreateQueue(".\\exampleQueue", false);
// Demonstrate MessageQueuePermissionEntry's constructors.
example->CreateEntryShortCtor();
example->CreateEntryLongCtor();
// Demonstrate MessageQueuePermissionEntry's properties.
example->CategoryExample();
example->LabelExample();
example->MachineNameExample();
example->PathExample();
example->PermissionAccessExample();
}
catch (InvalidOperationException^)
{
Console::WriteLine("Please install Message Queuing.");
}
catch (MessageQueueException^ ex)
{
// Write the exception information to the console.
Console::WriteLine(ex->Message);
}
}
using System;
using System.Messaging;
public class MessageQueuePermissionEntryExample
{
public static void Main()
{
// Create a new instance of the class.
MessageQueuePermissionEntryExample example =
new MessageQueuePermissionEntryExample();
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate MessageQueuePermissionEntry's constructors.
example.CreateEntry1();
example.CreateEntry2();
// Demonstrate MessageQueuePermissionEntry's properties.
example.CategoryExample();
example.LabelExample();
example.MachineNameExample();
example.PathExample();
example.PermissionAccessExample();
}
// Creates a new queue.
public static void CreateQueue(string queuePath, bool transactional)
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath, transactional);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String path)
public void CreateEntry1()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.Path);
}
// Demonstrates the following MessageQueuePermission constructor:
// public #ctor (MessageQueuePermissionAccess permissionAccess,
// String machineName, String label, String category)
public void CreateEntry2()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
}
public void CategoryExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's Category property.
Console.WriteLine("Category: {0}", entry.Category.ToString());
}
public void LabelExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's Label property.
Console.WriteLine("Label: {0}", entry.Label);
}
public void MachineNameExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's MachineName property.
Console.WriteLine("MachineName: {0}", entry.MachineName);
}
public void PathExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.Path);
// Display the value of the entry's Path property.
Console.WriteLine("Path: {0}", entry.Path);
}
public void PermissionAccessExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Display the value of the entry's PermissionAccess property.
Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess);
}
}
Kommentarer
Mer information finns i Kodåtkomstsäkerhet.
Konstruktorer
| Name | Description |
|---|---|
| MessageQueuePermissionEntry(MessageQueuePermissionAccess, String, String, String) |
Initierar en ny instans av MessageQueuePermissionEntry klassen med de angivna behörighetsåtkomstnivåerna, namnet på datorn där kön finns, köbeskrivningen och kökategorin. |
| MessageQueuePermissionEntry(MessageQueuePermissionAccess, String) |
Initierar en ny instans av MessageQueuePermissionEntry klassen med de angivna behörighetsåtkomstnivåerna och sökvägen till kön. |
Egenskaper
| Name | Description |
|---|---|
| Category |
Hämtar kökategorin. |
| Label |
Hämtar köbeskrivningen. |
| MachineName |
Hämtar namnet på datorn där Message Queuing-kön finns. |
| Path |
Hämtar köns sökväg. |
| PermissionAccess |
Hämtar behörighetsåtkomstnivåerna som används i behörighetsbegäran. |
Metoder
| Name | Description |
|---|---|
| Equals(Object) |
Avgör om det angivna objektet är lika med det aktuella objektet. (Ärvd från Object) |
| GetHashCode() |
Fungerar som standard-hash-funktion. (Ärvd från Object) |
| GetType() |
Hämtar den aktuella instansen Type . (Ärvd från Object) |
| MemberwiseClone() |
Skapar en ytlig kopia av den aktuella Object. (Ärvd från Object) |
| ToString() |
Returnerar en sträng som representerar det aktuella objektet. (Ärvd från Object) |