ManipulationDeltaEventArgs.ReportBoundaryFeedback(ManipulationDelta) Método

Definição

Especifica que a manipulação ultrapassou certos limites.

public:
 void ReportBoundaryFeedback(System::Windows::Input::ManipulationDelta ^ unusedManipulation);
public void ReportBoundaryFeedback(System.Windows.Input.ManipulationDelta unusedManipulation);
member this.ReportBoundaryFeedback : System.Windows.Input.ManipulationDelta -> unit
Public Sub ReportBoundaryFeedback (unusedManipulation As ManipulationDelta)

Parâmetros

unusedManipulation
ManipulationDelta

A parte da manipulação que representa o movimento para além do limite.

Exceções

unusedManipulation é null.

Exemplos

O exemplo seguinte mostra um gestor de eventos para o ManipulationDelta evento que chama o ReportBoundaryFeedback método quando o utilizador move o elemento para além da borda do seu contentor. Para testar este exemplo, siga os passos em Guia: Criar a Sua Aplicação First Touch e substitua o código do passo 5 por este código.

void Window_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{

    Rectangle rectToMove = e.OriginalSource as Rectangle;
    Vector overshoot;

    // When the element crosses the boundary of the window, check whether 
    // the manipulation is in inertia.  If it is, complete the manipulation.
    // Otherwise, report the boundary feedback.
    if (CalculateOvershoot(rectToMove, e.ManipulationContainer, out overshoot))
    {
        if (e.IsInertial)
        {
            e.Complete();
            e.Handled = true;
            return;
        }
        else
        {
            //Report that the element hit the boundary
            e.ReportBoundaryFeedback(new ManipulationDelta(overshoot, 0, new Vector(), new Vector()));
        }
    }
  
    // Move the element as usual.

    // Get the Rectangle and its RenderTransform matrix.
    Matrix rectsMatrix = ((MatrixTransform)rectToMove.RenderTransform).Matrix;

    // Rotate the Rectangle.
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation,
                         e.ManipulationOrigin.X,
                         e.ManipulationOrigin.Y);

    // Resize the Rectangle.  Keep it square 
    // so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X,
                        e.DeltaManipulation.Scale.X,
                        e.ManipulationOrigin.X,
                        e.ManipulationOrigin.Y);

    // Move the Rectangle.
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X,
                          e.DeltaManipulation.Translation.Y);

    // Apply the changes to the Rectangle.
    rectToMove.RenderTransform = new MatrixTransform(rectsMatrix);

    e.Handled = true;
}

private bool CalculateOvershoot(UIElement element, IInputElement container, out Vector overshoot)
{
    // Get axis aligned element bounds
    var elementBounds = element.RenderTransform.TransformBounds(
                  VisualTreeHelper.GetDrawing(element).Bounds);

    //double extraX = 0.0, extraY = 0.0;
    overshoot = new Vector();

    FrameworkElement parent = container as FrameworkElement;
    if (parent == null)
    {
        return false;
    }

    // Calculate overshoot.  
    if (elementBounds.Left < 0)
        overshoot.X = elementBounds.Left;
    else if (elementBounds.Right > parent.ActualWidth)
        overshoot.X = elementBounds.Right - parent.ActualWidth;

    if (elementBounds.Top < 0)
        overshoot.Y = elementBounds.Top;
    else if (elementBounds.Bottom > parent.ActualHeight)
        overshoot.Y = elementBounds.Bottom - parent.ActualHeight;

    // Return false if Overshoot is empty; otherwsie, return true.
    return !Vector.Equals(overshoot, new Vector());
}
Private Sub Window_ManipulationDelta(ByVal sender As Object, ByVal e As ManipulationDeltaEventArgs)

    Dim rectToMove As Rectangle = TryCast(e.OriginalSource, Rectangle)
    Dim overshoot As Vector

    ' When the element crosses the boundary of the window, check whether 
    ' the manipulation is in inertia. If it is, complete the manipulation.
    ' Otherwise, report the boundary feedback.
    If CalculateOvershoot(rectToMove, e.ManipulationContainer, overshoot) Then
        If e.IsInertial Then
            e.Complete()
            e.Handled = True
            Exit Sub
        Else
            'Report that the element hit the boundary

            e.ReportBoundaryFeedback(New ManipulationDelta(overshoot, 0, New Vector(), New Vector()))
        End If
    End If

    ' Move the element as usual.

    ' Get the Rectangle and its RenderTransform matrix.
    Dim rectsMatrix As Matrix = DirectCast(rectToMove.RenderTransform, MatrixTransform).Matrix

    ' Rotate the Rectangle.
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation, e.ManipulationOrigin.X, e.ManipulationOrigin.Y)

    ' Resize the Rectangle. Keep it square 
    ' so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X, e.DeltaManipulation.Scale.X, e.ManipulationOrigin.X, e.ManipulationOrigin.Y)

    ' Move the Rectangle.
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X, e.DeltaManipulation.Translation.Y)

    ' Apply the changes to the Rectangle.
    rectToMove.RenderTransform = New MatrixTransform(rectsMatrix)

    e.Handled = True
End Sub

Private Function CalculateOvershoot(ByVal element As UIElement, ByVal container As IInputElement, ByRef overshoot As Vector) As Boolean
    ' Get axis aligned element bounds
    Dim elementBounds = element.RenderTransform.TransformBounds(VisualTreeHelper.GetDrawing(element).Bounds)

    'double extraX = 0.0, extraY = 0.0;
    overshoot = New Vector()

    Dim parent As FrameworkElement = TryCast(container, FrameworkElement)
    If parent Is Nothing Then
        Return False
    End If

    ' Calculate overshoot. 
    If elementBounds.Left < 0 Then
        overshoot.X = elementBounds.Left
    ElseIf elementBounds.Right > parent.ActualWidth Then
        overshoot.X = elementBounds.Right - parent.ActualWidth
    End If

    If elementBounds.Top < 0 Then
        overshoot.Y = elementBounds.Top
    ElseIf elementBounds.Bottom > parent.ActualHeight Then
        overshoot.Y = elementBounds.Bottom - parent.ActualHeight
    End If

    ' Return false if Overshoot is empty; otherwsie, return true.
    Return Not Vector.Equals(overshoot, New Vector())
End Function

Observações

Use o ReportBoundaryFeedback método para indicar que um elemento ultrapassou um determinado limite. Por exemplo, se um utilizador mover um elemento para fora dos limites de um Window, pode chamar este método para o reportar à janela. Quando chamas ReportBoundaryFeedback, o ManipulationBoundaryFeedback evento acontece. Por defeito, subscreve Window o ManipulationBoundaryFeedback evento para fornecer feedback visual ao utilizador de que foi atingido um limite. Pode subscrever ManipulationBoundaryFeedback para implementar comportamentos personalizados.

Aplica-se a