NativeWindow Classe
Definição
Importante
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Fornece um encapsulamento de baixo nível de uma manivela de janela e um procedimento de janela.
public ref class NativeWindow : MarshalByRefObject
public ref class NativeWindow : MarshalByRefObject, System::Windows::Forms::IWin32Window
public class NativeWindow : MarshalByRefObject
public class NativeWindow : MarshalByRefObject, System.Windows.Forms.IWin32Window
type NativeWindow = class
inherit MarshalByRefObject
type NativeWindow = class
inherit MarshalByRefObject
interface IWin32Window
Public Class NativeWindow
Inherits MarshalByRefObject
Public Class NativeWindow
Inherits MarshalByRefObject
Implements IWin32Window
- Herança
- Implementações
Exemplos
O exemplo de código seguinte demonstra a interceção de mensagens de janela do sistema operativo num procedimento de janela, e a criação de uma janela com o nome de uma classe de janela específica do sistema operativo. O exemplo cria duas classes que herdam de NativeWindow isso e que conseguem isso.
A MyNativeWindowListener classe liga-se ao procedimento janela do formulário passado para o construtor e sobrepõe o WndProc método para intercetar a WM_ACTIVATEAPP mensagem da janela. A classe demonstra o uso dos AssignHandle métodos e ReleaseHandle para identificar a janela que NativeWindow o utilizador irá utilizar. O handle é atribuído com base nos Control.HandleCreated eventos e Control.HandleDestroyed . Quando a WM_ACTIVATEAPP mensagem da janela é recebida, a classe chama o form1.ApplicationActivated método.
A MyNativeWindow classe cria uma nova janela com o ClassName conjunto para BUTTON. A classe demonstra o uso do CreateHandle método e a sobreposição do WndProc método para intercetar mensagens de janela que são recebidas.
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Runtime::InteropServices;
ref class MyNativeWindowListener;
ref class MyNativeWindow;
// Summary description for Form1.
ref class Form1: public System::Windows::Forms::Form
{
private:
MyNativeWindowListener^ nwl;
MyNativeWindow^ nw;
internal:
void ApplicationActived( bool ApplicationActivated )
{
// The application has been activated or deactivated
#if defined(DEBUG)
System::Diagnostics::Debug::WriteLine( "Application Active = {0}", ApplicationActivated.ToString() );
#endif
}
public:
Form1();
};
// NativeWindow class to listen to operating system messages.
ref class MyNativeWindowListener: public NativeWindow
{
private:
// Constant value was found in the S"windows.h" header file.
literal int WM_ACTIVATEAPP = 0x001C;
Form1^ parent;
public:
MyNativeWindowListener( Form1^ parent )
{
parent->HandleCreated += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleCreated );
parent->HandleDestroyed += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleDestroyed );
this->parent = parent;
}
internal:
// Listen for the control's window creation and then hook into it.
void OnHandleCreated( Object^ sender, EventArgs^ /*e*/ )
{
// Window is now created, assign handle to NativeWindow.
AssignHandle( (dynamic_cast<Form1^>(sender))->Handle );
}
void OnHandleDestroyed( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// Window was destroyed, release hook.
ReleaseHandle();
}
protected:
virtual void WndProc( Message %m ) override
{
// Listen for operating system messages
switch ( m.Msg )
{
case WM_ACTIVATEAPP:
// Notify the form that this message was received.
// Application is activated or deactivated,
// based upon the WParam parameter.
parent->ApplicationActived( ((int)m.WParam != 0) );
break;
}
NativeWindow::WndProc( m );
}
};
// MyNativeWindow class to create a window given a class name.
ref class MyNativeWindow: public NativeWindow
{
private:
// Constant values were found in the S"windows.h" header file.
literal int WS_CHILD = 0x40000000,WS_VISIBLE = 0x10000000,WM_ACTIVATEAPP = 0x001C;
int windowHandle;
public:
MyNativeWindow( Form^ parent )
{
CreateParams^ cp = gcnew CreateParams;
// Fill in the CreateParams details.
cp->Caption = "Click here";
cp->ClassName = "Button";
// Set the position on the form
cp->X = 100;
cp->Y = 100;
cp->Height = 100;
cp->Width = 100;
// Specify the form as the parent.
cp->Parent = parent->Handle;
// Create as a child of the specified parent
cp->Style = WS_CHILD | WS_VISIBLE;
// Create the actual window
this->CreateHandle( cp );
}
protected:
// Listen to when the handle changes to keep the variable in sync
virtual void OnHandleChange() override
{
windowHandle = (int)this->Handle;
}
virtual void WndProc( Message % m ) override
{
// Listen for messages that are sent to the button window. Some messages are sent
// to the parent window instead of the button's window.
switch ( m.Msg )
{
case WM_ACTIVATEAPP:
// Do something here in response to messages
break;
}
NativeWindow::WndProc( m );
}
};
Form1::Form1()
{
this->Size = System::Drawing::Size( 300, 300 );
this->Text = "Form1";
nwl = gcnew MyNativeWindowListener( this );
nw = gcnew MyNativeWindow( this );
}
// The main entry point for the application.
[STAThread]
int main()
{
Application::Run( gcnew Form1 );
}
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace NativeWindowApplication
{
// Summary description for Form1.
public class Form1 : System.Windows.Forms.Form
{
private MyNativeWindowListener nwl;
private MyNativeWindow nw;
internal void ApplicationActivated(bool ApplicationActivated)
{
// The application has been activated or deactivated
System.Diagnostics.Debug.WriteLine("Application Active = " + ApplicationActivated.ToString());
}
private Form1()
{
this.Size = new System.Drawing.Size(300, 300);
this.Text = "Form1";
nwl = new MyNativeWindowListener(this);
nw = new MyNativeWindow(this);
}
// The main entry point for the application.
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
}
// NativeWindow class to listen to operating system messages.
internal class MyNativeWindowListener : NativeWindow
{
// Constant value was found in the "windows.h" header file.
private const int WM_ACTIVATEAPP = 0x001C;
private Form1 parent;
public MyNativeWindowListener(Form1 parent)
{
parent.HandleCreated += new EventHandler(this.OnHandleCreated);
parent.HandleDestroyed += new EventHandler(this.OnHandleDestroyed);
this.parent = parent;
}
// Listen for the control's window creation and then hook into it.
internal void OnHandleCreated(object sender, EventArgs e)
{
// Window is now created, assign handle to NativeWindow.
AssignHandle(((Form1)sender).Handle);
}
internal void OnHandleDestroyed(object sender, EventArgs e)
{
// Window was destroyed, release hook.
ReleaseHandle();
}
protected override void WndProc(ref Message m)
{
// Listen for operating system messages
switch (m.Msg)
{
case WM_ACTIVATEAPP:
// Notify the form that this message was received.
// Application is activated or deactivated,
// based upon the WParam parameter.
parent.ApplicationActivated(((int)m.WParam != 0));
break;
}
base.WndProc(ref m);
}
}
// MyNativeWindow class to create a window given a class name.
internal class MyNativeWindow : NativeWindow
{
// Constant values were found in the "windows.h" header file.
private const int WS_CHILD = 0x40000000,
WS_VISIBLE = 0x10000000,
WM_ACTIVATEAPP = 0x001C;
private int windowHandle;
public MyNativeWindow(Form parent)
{
CreateParams cp = new CreateParams();
// Fill in the CreateParams details.
cp.Caption = "Click here";
cp.ClassName = "Button";
// Set the position on the form
cp.X = 100;
cp.Y = 100;
cp.Height = 100;
cp.Width = 100;
// Specify the form as the parent.
cp.Parent = parent.Handle;
// Create as a child of the specified parent
cp.Style = WS_CHILD | WS_VISIBLE;
// Create the actual window
this.CreateHandle(cp);
}
// Listen to when the handle changes to keep the variable in sync
protected override void OnHandleChange()
{
windowHandle = (int)this.Handle;
}
protected override void WndProc(ref Message m)
{
// Listen for messages that are sent to the button window. Some messages are sent
// to the parent window instead of the button's window.
switch (m.Msg)
{
case WM_ACTIVATEAPP:
// Do something here in response to messages
break;
}
base.WndProc(ref m);
}
}
}
Imports System.Drawing
Imports System.Windows.Forms
Imports System.Runtime.InteropServices
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Public Class Form1
Inherits System.Windows.Forms.Form
Private nwl As MyNativeWindowListener
Private nw As MyNativeWindow
Friend Sub ApplicationActivated(ByVal ApplicationActivated As Boolean)
' The application has been activated or deactivated
System.Diagnostics.Debug.WriteLine("Application Active = " + ApplicationActivated.ToString())
End Sub
Private Sub New()
MyBase.New()
Me.Size = New System.Drawing.Size(300, 300)
Me.Text = "Form1"
nwl = New MyNativeWindowListener(Me)
nw = New MyNativeWindow(Me)
End Sub
Public Shared Sub Main()
Application.Run(New Form1())
End Sub
End Class
' NativeWindow class to listen to operating system messages.
Friend Class MyNativeWindowListener
Inherits NativeWindow
' Constant value was found in the "windows.h" header file.
Private Const WM_ACTIVATEAPP As Integer = &H1C
Private parent As Form1
Public Sub New(ByVal parent As Form1)
AddHandler parent.HandleCreated, AddressOf Me.OnHandleCreated
AddHandler parent.HandleDestroyed, AddressOf Me.OnHandleDestroyed
Me.parent = parent
End Sub
' Listen for the control's window creation and hook into it.
Private Sub OnHandleCreated(ByVal sender As Object, ByVal e As EventArgs)
' Window is now created, assign handle to NativeWindow.
AssignHandle(CType(sender, Form).Handle)
End Sub
Private Sub OnHandleDestroyed(ByVal sender As Object, ByVal e As EventArgs)
' Window was destroyed, release hook.
ReleaseHandle()
End Sub
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Protected Overrides Sub WndProc(ByRef m As Message)
' Listen for operating system messages
Select Case (m.Msg)
Case WM_ACTIVATEAPP
' Notify the form that this message was received.
' Application is activated or deactivated,
' based upon the WParam parameter.
parent.ApplicationActivated(m.WParam.ToInt32() <> 0)
End Select
MyBase.WndProc(m)
End Sub
End Class
' MyNativeWindow class to create a window given a class name.
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Friend Class MyNativeWindow
Inherits NativeWindow
' Constant values were found in the "windows.h" header file.
Private Const WS_CHILD As Integer = &H40000000, _
WS_VISIBLE As Integer = &H10000000, _
WM_ACTIVATEAPP As Integer = &H1C
Private windowHandle As Integer
Public Sub New(ByVal parent As Form)
Dim cp As CreateParams = New CreateParams()
' Fill in the CreateParams details.
cp.Caption = "Click here"
cp.ClassName = "Button"
' Set the position on the form
cp.X = 100
cp.Y = 100
cp.Height = 100
cp.Width = 100
' Specify the form as the parent.
cp.Parent = parent.Handle
' Create as a child of the specified parent
cp.Style = WS_CHILD Or WS_VISIBLE
' Create the actual window
Me.CreateHandle(cp)
End Sub
' Listen to when the handle changes to keep the variable in sync
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Protected Overrides Sub OnHandleChange()
windowHandle = Me.Handle.ToInt32()
End Sub
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Protected Overrides Sub WndProc(ByRef m As Message)
' Listen for messages that are sent to the button window. Some messages are sent
' to the parent window instead of the button's window.
Select Case (m.Msg)
Case WM_ACTIVATEAPP
' Do something here in response to messages
End Select
MyBase.WndProc(m)
End Sub
End Class
Observações
Esta classe gere automaticamente a criação e o registo da classe janela.
Uma janela não é elegível para recolha de lixo quando está associada a uma maçaneta de janela. Para garantir a recolha de lixo adequada, os controlos devem ser destruídos manualmente usando DestroyHandle ou libertados usando ReleaseHandle.
Note
O ReleaseHandle método é chamado quando a mensagem WM_NCDESTROY é processada. Isto significa que há casos em que não é necessário ligar ReleaseHandlemanualmente, mas é boa prática fazê-lo.
A NativeWindow classe fornece as seguintes propriedades e métodos para gerir alças: Handle, CreateHandle, AssignHandle, DestroyHandle, e ReleaseHandle.
Construtores
| Name | Description |
|---|---|
| NativeWindow() |
Inicializa uma instância da NativeWindow classe. |
Propriedades
| Name | Description |
|---|---|
| Handle |
Apanha a maçaneta desta janela. |
Métodos
| Name | Description |
|---|---|
| AssignHandle(IntPtr) |
Atribui um handle a esta janela. |
| CreateHandle(CreateParams) |
Cria uma janela e o seu handle com os parâmetros de criação especificados. |
| CreateObjRef(Type) |
Cria um objeto que contém toda a informação relevante necessária para gerar um proxy usado para comunicar com um objeto remoto. (Herdado de MarshalByRefObject) |
| DefWndProc(Message) |
Invoca o procedimento de janela padrão associado a esta janela. |
| DestroyHandle() |
Destrói a janela e a maçaneta. |
| Equals(Object) |
Determina se o objeto especificado é igual ao objeto atual. (Herdado de Object) |
| Finalize() |
Liberta os recursos associados a esta janela. |
| FromHandle(IntPtr) |
Recupera a janela associada ao handle especificado. |
| GetHashCode() |
Serve como função de hash predefinida. (Herdado de Object) |
| GetLifetimeService() |
Recupera o objeto de serviço de tempo de vida atual que controla a política de vida útil neste caso. (Herdado de MarshalByRefObject) |
| GetType() |
Obtém o Type da instância atual. (Herdado de Object) |
| InitializeLifetimeService() |
Obtém-se um objeto de serviço vitalício para controlar a apólice vitalícia neste caso. (Herdado de MarshalByRefObject) |
| MemberwiseClone() |
Cria uma cópia superficial do atual Object. (Herdado de Object) |
| MemberwiseClone(Boolean) |
Cria uma cópia superficial do objeto atual MarshalByRefObject . (Herdado de MarshalByRefObject) |
| OnHandleChange() |
Especifica um método de notificação que é chamado quando o handle de uma janela é alterado. |
| OnThreadException(Exception) |
Quando sobrescrito numa classe derivada, gere uma exceção de thread não tratada. |
| ReleaseHandle() |
Liberta a maçaneta associada a esta janela. |
| ToString() |
Devolve uma cadeia que representa o objeto atual. (Herdado de Object) |
| WndProc(Message) |
Invoca o procedimento de janela padrão associado a esta janela. |