Behavior Classe

Definição

Representa os Behavior objetos que são geridos por um BehaviorService.

public ref class Behavior abstract
public abstract class Behavior
type Behavior = class
Public MustInherit Class Behavior
Herança
Behavior

Exemplos

O exemplo de código seguinte demonstra como criar a sua própria classe baseada na Behavior classe que responde aos cliques do utilizador. Este exemplo de código faz parte de um exemplo maior fornecido para a BehaviorService classe.


// By providing our own behavior we can do something
// interesting when the user clicks or manipulates our glyph.
public  ref class DemoBehavior : public Behavior
{
public:
    bool OnMouseUp(Glyph^ g, MouseButtons^ button)
    {
        MessageBox::Show("Hey, you clicked the mouse here");

        // indicating we processed this event.
        return true;
    }
};

public ref class DemoGlyph : public Glyph
{
    Control^ control;
    BehaviorService^ behavior;

public:
    DemoGlyph(BehaviorService^ behavior, Control^ control):
      Glyph(gcnew BehaviorServiceSample::DemoBehavior)
      {
          this->behavior = behavior;
          this->control = control;
      }

public:
    virtual property Rectangle Bounds
    {
        Rectangle get() override
        {
            // Create a glyph that is 10x10 and sitting
            // in the middle of the control.  Glyph coordinates
            // are in adorner window coordinates, so we must map
            // using the behavior service.
            Point edge = behavior->ControlToAdornerWindow(control);
            Size size = control->Size;
            Point center = Point(edge.X + (size.Width / 2),
                edge.Y + (size.Height / 2));

            Rectangle bounds = Rectangle(center.X - 5,
                center.Y - 5, 10, 10);

            return bounds;
        }
    }

public:
    virtual Cursor^ GetHitTest(Point p) override
    {
        // GetHitTest is called to see if the point is
        // within this glyph.  This gives us a chance to decide
        // what cursor to show.  Returning null from here means
        // the mouse pointer is not currently inside of the
        // glyph.  Returning a valid cursor here indicates the
        // pointer is inside the glyph, and also enables our
        // Behavior property as the active behavior.
        if (Bounds.Contains(p))
        {
            return Cursors::Hand;
        }
        return nullptr;
    }

public:
    virtual void Paint(PaintEventArgs^ pe) override
    {
        // Draw our glyph.  Our's is simple:  a blue ellipse.
        pe->Graphics->FillEllipse(Brushes::Blue, Bounds);
    }
};
class MyGlyph : Glyph
{
    Control control;
    BehaviorService behaviorSvc;

    public MyGlyph(BehaviorService behaviorSvc, Control control) : 
        base(new MyBehavior())
    {
        this.behaviorSvc = behaviorSvc;
        this.control = control;
    }

    public override Rectangle Bounds
    {
        get
        {
            // Create a glyph that is 10x10 and sitting
            // in the middle of the control.  Glyph coordinates
            // are in adorner window coordinates, so we must map
            // using the behavior service.
            Point edge = behaviorSvc.ControlToAdornerWindow(control);
            Size size = control.Size;
            Point center = new Point(edge.X + (size.Width / 2), 
                edge.Y + (size.Height / 2));

            Rectangle bounds = new Rectangle(
                center.X - 5,
                center.Y - 5,
                10,
                10);

            return bounds;
        }
    }

    public override Cursor GetHitTest(Point p)
    {
        // GetHitTest is called to see if the point is
        // within this glyph.  This gives us a chance to decide
        // what cursor to show.  Returning null from here means
        // the mouse pointer is not currently inside of the glyph.
        // Returning a valid cursor here indicates the pointer is
        // inside the glyph, and also enables our Behavior property
        // as the active behavior.
        if (Bounds.Contains(p))
        {
            return Cursors.Hand;
        }

        return null;
    }

    public override void Paint(PaintEventArgs pe)
    {
        // Draw our glyph. It is simply a blue ellipse.
        pe.Graphics.FillEllipse(Brushes.Blue, Bounds);
    }

    // By providing our own behavior we can do something interesting
    // when the user clicks or manipulates our glyph.
    class MyBehavior : Behavior
    {
        public override bool OnMouseUp(Glyph g, MouseButtons button)
        {
            MessageBox.Show("Hey, you clicked the mouse here");
            return true; // indicating we processed this event.
        }
    }
}
Class MyGlyph
    Inherits Glyph
    Private control As Control
    Private behaviorSvc As _
        System.Windows.Forms.Design.Behavior.BehaviorService

    Public Sub New(ByVal behaviorSvc As _
        System.Windows.Forms.Design.Behavior.BehaviorService, _
        ByVal control As Control)

        MyBase.New(New MyBehavior())
        Me.behaviorSvc = behaviorSvc
        Me.control = control
    End Sub

    Public Overrides ReadOnly Property Bounds() As Rectangle
        Get
            ' Create a glyph that is 10x10 and sitting
            ' in the middle of the control.  Glyph coordinates
            ' are in adorner window coordinates, so we must map
            ' using the behavior service.
            Dim edge As Point = behaviorSvc.ControlToAdornerWindow(control)
            Dim size As Size = control.Size
            Dim center As New Point(edge.X + size.Width / 2, edge.Y + _
                size.Height / 2)

            Dim bounds1 As New Rectangle(center.X - 5, center.Y - 5, 10, 10)

            Return bounds1
        End Get
    End Property

    Public Overrides Function GetHitTest(ByVal p As Point) As Cursor
        ' GetHitTest is called to see if the point is
        ' within this glyph.  This gives us a chance to decide
        ' what cursor to show.  Returning null from here means
        ' the mouse pointer is not currently inside of the glyph.
        ' Returning a valid cursor here indicates the pointer is
        ' inside the glyph,and also enables our Behavior property
        ' as the active behavior.
        If Bounds.Contains(p) Then
            Return Cursors.Hand
        End If

        Return Nothing

    End Function


    Public Overrides Sub Paint(ByVal pe As PaintEventArgs)
        ' Draw our glyph.  It is simply a blue ellipse.
        pe.Graphics.FillEllipse(Brushes.Blue, Bounds)

    End Sub

    ' By providing our own behavior we can do something interesting
    ' when the user clicks or manipulates our glyph.

    Class MyBehavior
        Inherits System.Windows.Forms.Design.Behavior.Behavior

        Public Overrides Function OnMouseUp(ByVal g As Glyph, _
            ByVal button As MouseButtons) As Boolean
            MessageBox.Show("Hey, you clicked the mouse here")
            Return True
            ' indicating we processed this event.
        End Function 'OnMouseUp
    End Class

End Class

Observações

Esta classe pode ser estendida para desenvolver qualquer tipo de comportamento de interface de utilizador, incluindo comportamentos de seleção, arrasto e redimensionamento.

Para mais informações, consulte Visão Geral do Serviço Comportamental.

Note

O seu Behavior tipo deve estar associado a um tipo Glyph . Comportamentos independentes de glifos não são suportados.

Construtores

Name Description
Behavior()

Inicializa uma nova instância da Behavior classe.

Behavior(Boolean, BehaviorService)

Inicializa uma nova instância da Behavior classe com o dado BehaviorService.

Propriedades

Name Description
Cursor

Recebe o cursor que deve ser mostrado para este comportamento.

DisableAllCommands

Recebe um valor que indica se MenuCommand os objetos devem ser desativados.

Métodos

Name Description
Equals(Object)

Determina se o objeto especificado é igual ao objeto atual.

(Herdado de Object)
FindCommand(CommandID)

Interceta comandos.

GetHashCode()

Serve como função de hash predefinida.

(Herdado de Object)
GetType()

Obtém o Type da instância atual.

(Herdado de Object)
MemberwiseClone()

Cria uma cópia superficial do atual Object.

(Herdado de Object)
OnDragDrop(Glyph, DragEventArgs)

Permite um comportamento personalizado de arrastar e largar.

OnDragEnter(Glyph, DragEventArgs)

Permite um comportamento personalizado de arrastar e entrar.

OnDragLeave(Glyph, EventArgs)

Permite comportamentos personalizados de arrasto e folha.

OnDragOver(Glyph, DragEventArgs)

Permite um comportamento personalizado de arrasto.

OnGiveFeedback(Glyph, GiveFeedbackEventArgs)

Permite um comportamento personalizado de feedback de arrastar e largar.

OnLoseCapture(Glyph, EventArgs)

Chamada pela janela adoradora quando perde a captura do rato.

OnMouseDoubleClick(Glyph, MouseButtons, Point)

Chamada quando qualquer mensagem de duplo clique entra na janela adoradora do BehaviorService.

OnMouseDown(Glyph, MouseButtons, Point)

Chamado quando qualquer mensagem de rato para baixo entra na janela adoradora do BehaviorService.

OnMouseEnter(Glyph)

Chamada quando qualquer mensagem mouse-enter entra na janela adorner do BehaviorService.

OnMouseHover(Glyph, Point)

Chamado quando qualquer mensagem de passar o rato entra na janela adoradora do BehaviorService.

OnMouseLeave(Glyph)

Chamado quando qualquer mensagem de deixar o rato entra na janela adoradora do BehaviorService.

OnMouseMove(Glyph, MouseButtons, Point)

Chamada quando qualquer mensagem de movimento do rato entra na janela adoradora do BehaviorService.

OnMouseUp(Glyph, MouseButtons)

Chamada quando qualquer mensagem de mouse-up entra na janela adoradora do BehaviorService.

OnQueryContinueDrag(Glyph, QueryContinueDragEventArgs)

Envia este evento de arrastar e largar da janela do adorador para o evento apropriado Behavior ou testado Glyphpor acerto .

ToString()

Devolve uma cadeia que representa o objeto atual.

(Herdado de Object)

Aplica-se a

Ver também