GraphicsPathIterator.CopyData Método
Definição
Importante
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Sobrecargas
| Name | Description |
|---|---|
| CopyData(PointF[], Byte[], Int32, Int32) |
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados. |
| CopyData(Span<PointF>, Span<Byte>, Int32, Int32) |
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados. |
CopyData(PointF[], Byte[], Int32, Int32)
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados.
public:
int CopyData(cli::array <System::Drawing::PointF> ^ % points, cli::array <System::Byte> ^ % types, int startIndex, int endIndex);
public int CopyData(ref System.Drawing.PointF[] points, ref byte[] types, int startIndex, int endIndex);
member this.CopyData : PointF[] * Byte[] * int * int -> int
Public Function CopyData (ByRef points As PointF(), ByRef types As Byte(), startIndex As Integer, endIndex As Integer) As Integer
Parâmetros
- points
- PointF[]
Ao regressar, contém um array de PointF estruturas que representa os pontos no caminho.
- types
- Byte[]
Ao regressar, contém um array de bytes que representa os tipos de pontos no caminho.
- startIndex
- Int32
Especifica o índice inicial dos arrays.
- endIndex
- Int32
Especifica o índice final dos arrays.
Devoluções
O número de pontos copiados.
Exemplos
O exemplo seguinte foi concebido para uso com Windows Forms e requer PaintEventArgse, um objeto de evento OnPaint. O código executa as seguintes ações:
Cria um caminho gráfico.
Povoa-a com vários primitivos e alguns marcadores.
Lista os dados do percurso no lado esquerdo do ecrã.
Cria um GraphicsPathIterator e rebobina.
Incrementa o índice de dados do caminho até ao segundo marcador.
Chama o CopyData método para copiar os dados de caminho contidos entre os índices de início e fim para os arrays de pontos e tipos.
Lista estes dados copiados no lado direito do ecrã.
public:
void CopyDataExample( PaintEventArgs^ e )
{
// Create a graphics path.
GraphicsPath^ myPath = gcnew GraphicsPath;
// Set up a points array.
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
// Create a rectangle.
Rectangle myRect = Rectangle(120,120,100,100);
// Add the points, rectangle, and an ellipse to the path.
myPath->AddLines( myPoints );
myPath->SetMarkers();
myPath->AddRectangle( myRect );
myPath->SetMarkers();
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// List the set of points and types and types to the left side
// of the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator for myPath and rewind it.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
myPathIterator->Rewind();
// Set up the arrays to receive the copied data.
array<PointF>^points = gcnew array<PointF>(myPathIterator->Count);
array<Byte>^types = gcnew array<Byte>(myPathIterator->Count);
int myStartIndex;
int myEndIndex;
// Increment the starting index to the second marker in the
// path.
myPathIterator->NextMarker( myStartIndex, myEndIndex );
myPathIterator->NextMarker( myStartIndex, myEndIndex );
// Copy all the points and types from the starting index to the
// ending index to the points array and the types array
// respectively.
int numPointsCopied = myPathIterator->CopyData( points, types, myStartIndex, myEndIndex );
// List the copied points to the right side of the screen.
j = 20;
int copiedStartIndex = 0;
for ( i = 0; i < numPointsCopied; i++ )
{
copiedStartIndex = myStartIndex + i;
e->Graphics->DrawString( String::Format( "Point: {0}, Value: {1}, Type: {2}", copiedStartIndex, points[ i ], types[ i ] ), myFont, myBrush, 200, j );
j += 20;
}
}
public void CopyDataExample(PaintEventArgs e)
{
// Create a graphics path.
GraphicsPath myPath = new GraphicsPath();
// Set up a points array.
Point[] myPoints =
{
new Point(20, 20),
new Point(120, 120),
new Point(20, 120),
new Point(20, 20)
};
// Create a rectangle.
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add the points, rectangle, and an ellipse to the path.
myPath.AddLines(myPoints);
myPath.SetMarkers();
myPath.AddRectangle(myRect);
myPath.SetMarkers();
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// List the set of points and types and types to the left side
// of the screen.
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator for myPath and rewind it.
GraphicsPathIterator myPathIterator =
new GraphicsPathIterator(myPath);
myPathIterator.Rewind();
// Set up the arrays to receive the copied data.
PointF[] points = new PointF[myPathIterator.Count];
byte[] types = new byte[myPathIterator.Count];
int myStartIndex;
int myEndIndex;
// Increment the starting index to the second marker in the
// path.
myPathIterator.NextMarker(out myStartIndex, out myEndIndex);
myPathIterator.NextMarker(out myStartIndex, out myEndIndex);
// Copy all the points and types from the starting index to the
// ending index to the points array and the types array
// respectively.
int numPointsCopied = myPathIterator.CopyData(
ref points,
ref types,
myStartIndex,
myEndIndex);
// List the copied points to the right side of the screen.
j = 20;
int copiedStartIndex = 0;
for(i=0; i<numPointsCopied; i++)
{
copiedStartIndex = myStartIndex + i;
e.Graphics.DrawString(
"Point: " + copiedStartIndex.ToString() +
", Value: " + points[i].ToString() +
", Type: " + types[i].ToString(),
myFont,
myBrush,
200,
j);
j+=20;
}
}
Public Sub CopyDataExample(ByVal e As PaintEventArgs)
' Create a graphics path.
Dim myPath As New GraphicsPath
' Set up a points array.
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
' Create a rectangle.
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add the points, rectangle, and an ellipse to the path.
myPath.AddLines(myPoints)
myPath.SetMarkers()
myPath.AddRectangle(myRect)
myPath.SetMarkers()
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path, and arrays of the
' points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for listing the array of points on the left side
' of the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' List the set of points and types and types to the left side of
' the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator for myPath and rewind it.
Dim myPathIterator As New GraphicsPathIterator(myPath)
myPathIterator.Rewind()
' Set up the arrays to receive the copied data.
Dim points(myPathIterator.Count) As PointF
Dim types(myPathIterator.Count) As Byte
Dim myStartIndex As Integer
Dim myEndIndex As Integer
' Increment the starting index to the second marker in the path.
myPathIterator.NextMarker(myStartIndex, myEndIndex)
myPathIterator.NextMarker(myStartIndex, myEndIndex)
' Copy all the points and types from the starting index to the
' ending index to the points array and the types array
' respectively.
Dim numPointsCopied As Integer = myPathIterator.CopyData(points, _
types, myStartIndex, myEndIndex)
' List the copied points to the right side of the screen.
j = 20
Dim copiedStartIndex As Integer = 0
For i = 0 To numPointsCopied - 1
copiedStartIndex = myStartIndex + i
e.Graphics.DrawString("Point: " + _
copiedStartIndex.ToString() + ", Value: " + _
points(i).ToString() + ", Type: " + types(i).ToString(), _
myFont, myBrush, 200, j)
j += 20
Next i
End Sub
Observações
Use os startIndex parâmetros e endIndex para copiar um intervalo especificado dos dados do caminho.
Aplica-se a
CopyData(Span<PointF>, Span<Byte>, Int32, Int32)
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
- Origem:
- GraphicsPathIterator.cs
Copia as PathPoints propriedades e PathTypes os arrays de propriedades dos associados GraphicsPath nos dois arrays especificados.
public:
int CopyData(Span<System::Drawing::PointF> points, Span<System::Byte> types, int startIndex, int endIndex);
public int CopyData(Span<System.Drawing.PointF> points, Span<byte> types, int startIndex, int endIndex);
member this.CopyData : Span<System.Drawing.PointF> * Span<byte> * int * int -> int
Public Function CopyData (points As Span(Of PointF), types As Span(Of Byte), startIndex As Integer, endIndex As Integer) As Integer
Parâmetros
Ao regressar, contém um array de PointF estruturas que representa os pontos no caminho.
Ao regressar, contém um array de bytes que representa os tipos de pontos no caminho.
- startIndex
- Int32
Especifica o índice inicial dos arrays.
- endIndex
- Int32
Especifica o índice final dos arrays.
Devoluções
O número de pontos copiados.