Avx2.BlendVariable Methode
Definitie
Belangrijk
Bepaalde informatie heeft betrekking op een voorlopige productversie die aanzienlijk kan worden gewijzigd voordat deze wordt uitgebracht. Microsoft biedt geen enkele expliciete of impliciete garanties met betrekking tot de informatie die hier wordt verstrekt.
Overloads
| Name | Description |
|---|---|
| BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
| BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
| BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
| BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
| BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
| BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
| BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
| BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>)
- Bron:
- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Runtime::Intrinsics::Vector256<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector256<ulong> BlendVariable(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, System.Runtime.Intrinsics.Vector256<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function BlendVariable (left As Vector256(Of ULong), right As Vector256(Of ULong), mask As Vector256(Of ULong)) As Vector256(Of ULong)
Parameters
Retouren
Opmerkingen
Deze intrinsieke genereert VPBLENDVB die een BYTE-maskervector nodig heeft, zodat gebruikers elke masker-byte correct moeten instellen voor de geselecteerde elementen.
Van toepassing op
BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
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- Avx2.cs
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- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Runtime::Intrinsics::Vector256<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector256<ushort> BlendVariable(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, System.Runtime.Intrinsics.Vector256<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function BlendVariable (left As Vector256(Of UShort), right As Vector256(Of UShort), mask As Vector256(Of UShort)) As Vector256(Of UShort)
Parameters
Retouren
Opmerkingen
Deze intrinsieke genereert VPBLENDVB die een BYTE-maskervector nodig heeft, zodat gebruikers elke masker-byte correct moeten instellen voor de geselecteerde elementen.
Van toepassing op
BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>)
- Bron:
- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right, System::Runtime::Intrinsics::Vector256<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> BlendVariable(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, System.Runtime.Intrinsics.Vector256<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function BlendVariable (left As Vector256(Of SByte), right As Vector256(Of SByte), mask As Vector256(Of SByte)) As Vector256(Of SByte)
Parameters
Retouren
Van toepassing op
BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Runtime::Intrinsics::Vector256<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector256<uint> BlendVariable(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, System.Runtime.Intrinsics.Vector256<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function BlendVariable (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Vector256(Of UInteger)) As Vector256(Of UInteger)
Parameters
Retouren
Opmerkingen
Deze intrinsieke genereert VPBLENDVB die een BYTE-maskervector nodig heeft, zodat gebruikers elke masker-byte correct moeten instellen voor de geselecteerde elementen.
Van toepassing op
BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<int> BlendVariable(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Runtime::Intrinsics::Vector256<int> mask);
public static System.Runtime.Intrinsics.Vector256<int> BlendVariable(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, System.Runtime.Intrinsics.Vector256<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function BlendVariable (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Vector256(Of Integer)) As Vector256(Of Integer)
Parameters
Retouren
Opmerkingen
Deze intrinsieke genereert VPBLENDVB die een BYTE-maskervector nodig heeft, zodat gebruikers elke masker-byte correct moeten instellen voor de geselecteerde elementen.
Van toepassing op
BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>)
- Bron:
- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
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- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<short> BlendVariable(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Runtime::Intrinsics::Vector256<short> mask);
public static System.Runtime.Intrinsics.Vector256<short> BlendVariable(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, System.Runtime.Intrinsics.Vector256<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function BlendVariable (left As Vector256(Of Short), right As Vector256(Of Short), mask As Vector256(Of Short)) As Vector256(Of Short)
Parameters
Retouren
Opmerkingen
Deze intrinsieke genereert VPBLENDVB die een BYTE-maskervector nodig heeft, zodat gebruikers elke masker-byte correct moeten instellen voor de geselecteerde elementen.
Van toepassing op
BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
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- Avx2.cs
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- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right, System::Runtime::Intrinsics::Vector256<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector256<byte> BlendVariable(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, System.Runtime.Intrinsics.Vector256<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function BlendVariable (left As Vector256(Of Byte), right As Vector256(Of Byte), mask As Vector256(Of Byte)) As Vector256(Of Byte)
Parameters
Retouren
Van toepassing op
BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i masker)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<long> BlendVariable(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Runtime::Intrinsics::Vector256<long> mask);
public static System.Runtime.Intrinsics.Vector256<long> BlendVariable(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, System.Runtime.Intrinsics.Vector256<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function BlendVariable (left As Vector256(Of Long), right As Vector256(Of Long), mask As Vector256(Of Long)) As Vector256(Of Long)
Parameters
Retouren
Opmerkingen
Deze intrinsieke genereert VPBLENDVB die een BYTE-maskervector nodig heeft, zodat gebruikers elke masker-byte correct moeten instellen voor de geselecteerde elementen.