Avx2.AlignRight Methode
Definitie
Belangrijk
Bepaalde informatie heeft betrekking op een voorlopige productversie die aanzienlijk kan worden gewijzigd voordat deze wordt uitgebracht. Microsoft biedt geen enkele expliciete of impliciete garanties met betrekking tot de informatie die hier wordt verstrekt.
Overloads
| Name | Description |
|---|---|
| AlignRight(Vector256<UInt16>, Vector256<UInt16>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
| AlignRight(Vector256<UInt64>, Vector256<UInt64>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
| AlignRight(Vector256<SByte>, Vector256<SByte>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
| AlignRight(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
| AlignRight(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
| AlignRight(Vector256<Int16>, Vector256<Int16>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
| AlignRight(Vector256<Int64>, Vector256<Int64>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
| AlignRight(Vector256<Byte>, Vector256<Byte>, Byte) |
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count) VPALIGNR ymm, ymm, ymm/m256, imm8 |
AlignRight(Vector256<UInt16>, Vector256<UInt16>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> AlignRight(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<ushort> AlignRight(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * byte -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function AlignRight (left As Vector256(Of UShort), right As Vector256(Of UShort), mask As Byte) As Vector256(Of UShort)
Parameters
- mask
- Byte
Retouren
Opmerkingen
Deze intrinsieke genereert VPALIGNR die werkt via bytes in plaats van elementen van de vectoren.
Van toepassing op
AlignRight(Vector256<UInt64>, Vector256<UInt64>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> AlignRight(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<ulong> AlignRight(System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * byte -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function AlignRight (left As Vector256(Of ULong), right As Vector256(Of ULong), mask As Byte) As Vector256(Of ULong)
Parameters
- mask
- Byte
Retouren
Opmerkingen
Deze intrinsieke genereert VPALIGNR die werkt via bytes in plaats van elementen van de vectoren.
Van toepassing op
AlignRight(Vector256<SByte>, Vector256<SByte>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> AlignRight(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> AlignRight(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> * byte -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function AlignRight (left As Vector256(Of SByte), right As Vector256(Of SByte), mask As Byte) As Vector256(Of SByte)
Parameters
- mask
- Byte
Retouren
Van toepassing op
AlignRight(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> AlignRight(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight(System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function AlignRight (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Byte) As Vector256(Of UInteger)
Parameters
- mask
- Byte
Retouren
Opmerkingen
Deze intrinsieke genereert VPALIGNR die werkt via bytes in plaats van elementen van de vectoren.
Van toepassing op
AlignRight(Vector256<Int32>, Vector256<Int32>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> AlignRight(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<int> AlignRight(System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function AlignRight (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Byte) As Vector256(Of Integer)
Parameters
- mask
- Byte
Retouren
Opmerkingen
Deze intrinsieke genereert VPALIGNR die werkt via bytes in plaats van elementen van de vectoren.
Van toepassing op
AlignRight(Vector256<Int16>, Vector256<Int16>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<short> AlignRight(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<short> AlignRight(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * byte -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function AlignRight (left As Vector256(Of Short), right As Vector256(Of Short), mask As Byte) As Vector256(Of Short)
Parameters
- mask
- Byte
Retouren
Opmerkingen
Deze intrinsieke genereert VPALIGNR die werkt via bytes in plaats van elementen van de vectoren.
Van toepassing op
AlignRight(Vector256<Int64>, Vector256<Int64>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<long> AlignRight(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<long> AlignRight(System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * byte -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function AlignRight (left As Vector256(Of Long), right As Vector256(Of Long), mask As Byte) As Vector256(Of Long)
Parameters
- mask
- Byte
Retouren
Opmerkingen
Deze intrinsieke genereert VPALIGNR die werkt via bytes in plaats van elementen van de vectoren.
Van toepassing op
AlignRight(Vector256<Byte>, Vector256<Byte>, Byte)
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
- Bron:
- Avx2.cs
__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)
VPALIGNR ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> AlignRight(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<byte> AlignRight(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> * byte -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function AlignRight (left As Vector256(Of Byte), right As Vector256(Of Byte), mask As Byte) As Vector256(Of Byte)
Parameters
- mask
- Byte