Sve.ScatterWithByteOffsets Methode
Definitie
Belangrijk
Bepaalde informatie heeft betrekking op een voorlopige productversie die aanzienlijk kan worden gewijzigd voordat deze wordt uitgebracht. Microsoft biedt geen enkele expliciete of impliciete garanties met betrekking tot de informatie die hier wordt verstrekt.
Overloads
| Name | Description |
|---|---|
| ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>) |
void svst1_scatter_[u64]offset[_u64](svbool_t pg, uint64_t *base, svuint64_t offsets, svuint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>) |
void svst1_scatter_[s64]offset[_u64](svbool_t pg, uint64_t *base, svint64_t offsets, svuint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<UInt32>, Vector<UInt32>) |
void svst1_scatter_[u32]offset[_u32](svbool_t pg, uint32_t *base, svuint32_t offsets, svuint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW] |
| ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<Int32>, Vector<UInt32>) |
void svst1_scatter_[s32]offset[_u32](svbool_t pg, uint32_t *base, svint32_t offsets, svuint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW] |
| ScatterWithByteOffsets(Vector<Single>, Single*, Vector<UInt32>, Vector<Single>) |
void svst1_scatter_[u32]offset[_f32](svbool_t pg, float32_t *base, svuint32_t offsets, svfloat32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW] |
| ScatterWithByteOffsets(Vector<Single>, Single*, Vector<Int32>, Vector<Single>) |
void svst1_scatter_[s32]offset[_f32](svbool_t pg, float32_t *base, svint32_t offsets, svfloat32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW] |
| ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>) |
void svst1_scatter_[u64]offset[_s64](svbool_t pg, int64_t *base, svuint64_t offsets, svint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>) |
void svst1_scatter_[s64]offset[_s64](svbool_t pg, int64_t *base, svint64_t offsets, svint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<UInt32>, Vector<Int32>) |
void svst1_scatter_[u32]offset[_s32](svbool_t pg, int32_t *base, svuint32_t offsets, svint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW] |
| ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<Int32>, Vector<Int32>) |
void svst1_scatter_[s32]offset[_s32](svbool_t pg, int32_t *base, svint32_t offsets, svint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW] |
| ScatterWithByteOffsets(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>) |
void svst1_scatter_[u64]offset[_f64](svbool_t pg, float64_t *base, svuint64_t offsets, svfloat64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<Double>, Double*, Vector<Int64>, Vector<Double>) |
void svst1_scatter_[s64]offset[_f64](svbool_t pg, float64_t *base, svint64_t offsets, svfloat64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>)
void svst1_scatter_[u64]offset[_u64](svbool_t pg, uint64_t *base, svuint64_t offsets, svuint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<System::UInt64> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<ulong> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit
Parameters
- address
- UInt64*
Van toepassing op
ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>)
void svst1_scatter_[s64]offset[_u64](svbool_t pg, uint64_t *base, svint64_t offsets, svuint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<System::UInt64> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<ulong> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> unit
Parameters
- address
- UInt64*
Van toepassing op
ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<UInt32>, Vector<UInt32>)
void svst1_scatter_[u32]offset[_u32](svbool_t pg, uint32_t *base, svuint32_t offsets, svuint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<System::UInt32> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<uint> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> unit
Parameters
- address
- UInt32*
Van toepassing op
ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<Int32>, Vector<UInt32>)
void svst1_scatter_[s32]offset[_u32](svbool_t pg, uint32_t *base, svint32_t offsets, svuint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<System::UInt32> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<uint> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> * System.Numerics.Vector<uint32> -> unit
Parameters
- address
- UInt32*
Van toepassing op
ScatterWithByteOffsets(Vector<Single>, Single*, Vector<UInt32>, Vector<Single>)
void svst1_scatter_[u32]offset[_f32](svbool_t pg, float32_t *base, svuint32_t offsets, svfloat32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<float> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<float> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> * System.Numerics.Vector<single> -> unit
Parameters
- address
- Single*
Van toepassing op
ScatterWithByteOffsets(Vector<Single>, Single*, Vector<Int32>, Vector<Single>)
void svst1_scatter_[s32]offset[_f32](svbool_t pg, float32_t *base, svint32_t offsets, svfloat32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<float> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<float> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<int> * System.Numerics.Vector<single> -> unit
Parameters
- address
- Single*
Van toepassing op
ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>)
void svst1_scatter_[u64]offset[_s64](svbool_t pg, int64_t *base, svuint64_t offsets, svint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<long> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<long> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit
Parameters
- address
- Int64*
Van toepassing op
ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>)
void svst1_scatter_[s64]offset[_s64](svbool_t pg, int64_t *base, svint64_t offsets, svint64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<long> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<long> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> unit
Parameters
- address
- Int64*
Van toepassing op
ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<UInt32>, Vector<Int32>)
void svst1_scatter_[u32]offset[_s32](svbool_t pg, int32_t *base, svuint32_t offsets, svint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<int> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<int> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> * System.Numerics.Vector<int> -> unit
Parameters
- address
- Int32*
Van toepassing op
ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<Int32>, Vector<Int32>)
void svst1_scatter_[s32]offset[_s32](svbool_t pg, int32_t *base, svint32_t offsets, svint32_t data) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<int> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<int> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> * System.Numerics.Vector<int> -> unit
Parameters
- address
- Int32*
Van toepassing op
ScatterWithByteOffsets(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>)
void svst1_scatter_[u64]offset[_f64](svbool_t pg, float64_t *base, svuint64_t offsets, svfloat64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<double> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<double> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> * System.Numerics.Vector<double> -> unit
Parameters
- address
- Double*
Van toepassing op
ScatterWithByteOffsets(Vector<Double>, Double*, Vector<Int64>, Vector<Double>)
void svst1_scatter_[s64]offset[_f64](svbool_t pg, float64_t *base, svint64_t offsets, svfloat64_t data) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<double> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<double> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> * System.Numerics.Vector<double> -> unit
Parameters
- address
- Double*