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Sve2.GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal メソッド

定義

オーバーロード

GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(Vector<UInt64>, UInt32*, Vector<Int64>)

ソース:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<System::UInt64> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<long> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>

パラメーター

mask
Vector<UInt64>
address
UInt32*
offsets
Vector<Int64>

返品

適用対象

GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(Vector<UInt64>, UInt32*, Vector<UInt64>)

ソース:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<System::UInt64> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>

パラメーター

mask
Vector<UInt64>
address
UInt32*
offsets
Vector<UInt64>

返品

適用対象

GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(Vector<Int64>, UInt32*, Vector<Int64>)

ソース:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System::Numerics::Vector<long> mask, System::UInt32* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System.Numerics.Vector<long> mask, uint* address, System.Numerics.Vector<long> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal : System.Numerics.Vector<int64> * nativeptr<uint32> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>

パラメーター

mask
Vector<Int64>
address
UInt32*
offsets
Vector<Int64>

返品

適用対象

GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(Vector<Int64>, UInt32*, Vector<UInt64>)

ソース:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System::Numerics::Vector<long> mask, System::UInt32* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal(System.Numerics.Vector<long> mask, uint* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendNonTemporal : System.Numerics.Vector<int64> * nativeptr<uint32> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>

パラメーター

mask
Vector<Int64>
address
UInt32*
offsets
Vector<UInt64>

返品

適用対象