LiveEventInputProtocol Struct
Definition
Important
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The input protocol for the live event. This is specified at creation time and cannot be updated.
public readonly struct LiveEventInputProtocol : IEquatable<Azure.ResourceManager.Media.Models.LiveEventInputProtocol>
type LiveEventInputProtocol = struct
Public Structure LiveEventInputProtocol
Implements IEquatable(Of LiveEventInputProtocol)
- Inheritance
-
LiveEventInputProtocol
- Implements
Constructors
| Name | Description |
|---|---|
| LiveEventInputProtocol(String) |
Initializes a new instance of LiveEventInputProtocol. |
Properties
| Name | Description |
|---|---|
| FragmentedMp4 |
Smooth Streaming input will be sent by the contribution encoder to the live event. |
| Rtmp |
RTMP input will be sent by the contribution encoder to the live event. |
Methods
| Name | Description |
|---|---|
| Equals(LiveEventInputProtocol) |
Indicates whether the current object is equal to another object of the same type. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Name | Description |
|---|---|
| Equality(LiveEventInputProtocol, LiveEventInputProtocol) |
Determines if two LiveEventInputProtocol values are the same. |
| Implicit(String to LiveEventInputProtocol) |
Converts a string to a LiveEventInputProtocol. |
| Inequality(LiveEventInputProtocol, LiveEventInputProtocol) |
Determines if two LiveEventInputProtocol values are not the same. |