Sve.ScatterWithByteOffsets Méthode
Définition
Important
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Surcharges
| Nom | Description |
|---|---|
| ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>) |
void svst1_scatter_[u64]offset[_u64](svbool_t pg, uint64_t *base, svuint64_t offsets, données svuint64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>) |
void svst1_scatter_[s64]offset[_u64](svbool_t pg, uint64_t *base, svint64_t offsets, svuint64_t données) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<UInt32>, Vector<UInt32>) |
void svst1_scatter_[u32]offset[_u32](svbool_t pg, uint32_t *base, svuint32_t offsets, données svuint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW] |
| ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<Int32>, Vector<UInt32>) |
void svst1_scatter_[s32]offset[_u32](svbool_t pg, uint32_t *base, svint32_t offsets, données svuint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW] |
| ScatterWithByteOffsets(Vector<Single>, Single*, Vector<UInt32>, Vector<Single>) |
void svst1_scatter_[u32]offset[_f32](svbool_t pg, float32_t *base, svuint32_t offsets, svfloat32_t données) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW] |
| ScatterWithByteOffsets(Vector<Single>, Single*, Vector<Int32>, Vector<Single>) |
void svst1_scatter_[s32]offset[_f32](svbool_t pg, float32_t *base, offsets svint32_t, données svfloat32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW] |
| ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>) |
void svst1_scatter_[u64]offset[_s64](svbool_t pg, int64_t *base, décalages svuint64_t, données svint64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>) |
void svst1_scatter_[s64]offset[_s64](svbool_t pg, int64_t *base, svint64_t offsets, données svint64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<UInt32>, Vector<Int32>) |
void svst1_scatter_[u32]offset[_s32](svbool_t pg, int32_t *base, offsets svuint32_t, données svint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW] |
| ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<Int32>, Vector<Int32>) |
void svst1_scatter_[s32]offset[_s32](svbool_t pg, int32_t *base, svint32_t offsets, données svint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW] |
| ScatterWithByteOffsets(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>) |
void svst1_scatter_[u64]offset[_f64](svbool_t pg, float64_t *base, offsets svuint64_t, données svfloat64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
| ScatterWithByteOffsets(Vector<Double>, Double*, Vector<Int64>, Vector<Double>) |
void svst1_scatter_[s64]offset[_f64](svbool_t pg, float64_t *base, offsets svint64_t, données svfloat64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D] |
ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<UInt64>, Vector<UInt64>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[u64]offset[_u64](svbool_t pg, uint64_t *base, svuint64_t offsets, données svuint64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<System::UInt64> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<ulong> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit
Paramètres
- address
- UInt64*
S’applique à
ScatterWithByteOffsets(Vector<UInt64>, UInt64*, Vector<Int64>, Vector<UInt64>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[s64]offset[_u64](svbool_t pg, uint64_t *base, svint64_t offsets, svuint64_t données) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<System::UInt64> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<ulong> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> unit
Paramètres
- address
- UInt64*
S’applique à
ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<UInt32>, Vector<UInt32>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[u32]offset[_u32](svbool_t pg, uint32_t *base, svuint32_t offsets, données svuint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<System::UInt32> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<uint> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> unit
Paramètres
- address
- UInt32*
S’applique à
ScatterWithByteOffsets(Vector<UInt32>, UInt32*, Vector<Int32>, Vector<UInt32>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[s32]offset[_u32](svbool_t pg, uint32_t *base, svint32_t offsets, données svuint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<System::UInt32> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<uint> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> * System.Numerics.Vector<uint32> -> unit
Paramètres
- address
- UInt32*
S’applique à
ScatterWithByteOffsets(Vector<Single>, Single*, Vector<UInt32>, Vector<Single>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[u32]offset[_f32](svbool_t pg, float32_t *base, svuint32_t offsets, svfloat32_t données) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<float> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<float> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> * System.Numerics.Vector<single> -> unit
Paramètres
- address
- Single*
S’applique à
ScatterWithByteOffsets(Vector<Single>, Single*, Vector<Int32>, Vector<Single>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[s32]offset[_f32](svbool_t pg, float32_t *base, offsets svint32_t, données svfloat32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<float> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<float> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<int> * System.Numerics.Vector<single> -> unit
Paramètres
- address
- Single*
S’applique à
ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<UInt64>, Vector<Int64>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[u64]offset[_s64](svbool_t pg, int64_t *base, décalages svuint64_t, données svint64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<long> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<long> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit
Paramètres
- address
- Int64*
S’applique à
ScatterWithByteOffsets(Vector<Int64>, Int64*, Vector<Int64>, Vector<Int64>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[s64]offset[_s64](svbool_t pg, int64_t *base, svint64_t offsets, données svint64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<long> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<long> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> unit
Paramètres
- address
- Int64*
S’applique à
ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<UInt32>, Vector<Int32>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[u32]offset[_s32](svbool_t pg, int32_t *base, offsets svuint32_t, données svint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<int> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<int> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> * System.Numerics.Vector<int> -> unit
Paramètres
- address
- Int32*
S’applique à
ScatterWithByteOffsets(Vector<Int32>, Int32*, Vector<Int32>, Vector<Int32>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[s32]offset[_s32](svbool_t pg, int32_t *base, svint32_t offsets, données svint32_t) ST1W Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<int> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<int> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> * System.Numerics.Vector<int> -> unit
Paramètres
- address
- Int32*
S’applique à
ScatterWithByteOffsets(Vector<Double>, Double*, Vector<UInt64>, Vector<Double>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[u64]offset[_f64](svbool_t pg, float64_t *base, offsets svuint64_t, données svfloat64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<double> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<double> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> * System.Numerics.Vector<double> -> unit
Paramètres
- address
- Double*
S’applique à
ScatterWithByteOffsets(Vector<Double>, Double*, Vector<Int64>, Vector<Double>)
- Source:
- Sve.PlatformNotSupported.cs
- Source:
- Sve.PlatformNotSupported.cs
void svst1_scatter_[s64]offset[_f64](svbool_t pg, float64_t *base, offsets svint64_t, données svfloat64_t) ST1D Zdata.D, Pg, [Xbase, Zoffsets.D]
public:
static void ScatterWithByteOffsets(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<double> data);
public static void ScatterWithByteOffsets(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<double> data);
static member ScatterWithByteOffsets : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> * System.Numerics.Vector<double> -> unit
Paramètres
- address
- Double*