Vector3D.Subtract Methode

Definition

Subtrahiert eine Vector3D Struktur oder eine Point3D Struktur von einer Vector3D Struktur.

Überlädt

Name Beschreibung
Subtract(Vector3D, Point3D)

Subtrahiert eine Point3D Struktur von einer Vector3D Struktur.

Subtract(Vector3D, Vector3D)

Subtrahiert eine Vector3D Struktur von einer Vector3D Struktur.

Subtract(Vector3D, Point3D)

Subtrahiert eine Point3D Struktur von einer Vector3D Struktur.

public:
 static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Subtract(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (vector As Vector3D, point As Point3D) As Point3D

Parameter

vector
Vector3D

Die Vector3D struktur, von der subtrahiert werden soll.

point
Point3D

Die Point3D Struktur, von vectorder subtrahiert werden soll.

Gibt zurück

Das Ergebnis der Subtrahierung point von vector.

Beispiele

// Subtracts a Vector3D from a Point3D using the static Subtract method.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Subtract(vector1, point1); 
// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the static Subtract method.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = Vector3D.Subtract(vector1, point1)
' pointResult is equal to (10, 25, 39)

Weitere Informationen

Gilt für:

Subtract(Vector3D, Vector3D)

Subtrahiert eine Vector3D Struktur von einer Vector3D Struktur.

public:
 static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Subtract(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parameter

vector1
Vector3D

Die Vector3D struktur, von der subtrahiert werden soll.

vector2
Vector3D

Die Vector3D Struktur, von vector1der subtrahiert werden soll.

Gibt zurück

Das Ergebnis der Subtrahierung vector2 von vector1.

Beispiele

Das folgende Beispiel zeigt, wie eine Vector3D Struktur von einer Vector3D Struktur subtrahiert wird.

// Subtracts a Vector3D from a Vector3D using the static Subtract method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Subtract(vector1, vector2);
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the static Subtract method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Subtract(vector1, vector2)
' vector Result is equal to (-25, -40, -40)

Weitere Informationen

Gilt für: