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Sve2.NoMatch Methode

Definition

Überlädt

NoMatch(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)

Quelle:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<System::UInt16> NoMatch(System::Numerics::Vector<System::UInt16> mask, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> NoMatch(System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member NoMatch : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function NoMatch (mask As Vector(Of UShort), left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)

Parameter

mask
Vector<UInt16>
left
Vector<UInt16>
right
Vector<UInt16>

Gibt zurück

Gilt für:

NoMatch(Vector<SByte>, Vector<SByte>, Vector<SByte>)

Quelle:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<System::SByte> NoMatch(System::Numerics::Vector<System::SByte> mask, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> NoMatch(System.Numerics.Vector<sbyte> mask, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member NoMatch : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function NoMatch (mask As Vector(Of SByte), left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)

Parameter

mask
Vector<SByte>
left
Vector<SByte>
right
Vector<SByte>

Gibt zurück

Gilt für:

NoMatch(Vector<Byte>, Vector<Byte>, Vector<Byte>)

Quelle:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<System::Byte> NoMatch(System::Numerics::Vector<System::Byte> mask, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> NoMatch(System.Numerics.Vector<byte> mask, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member NoMatch : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function NoMatch (mask As Vector(Of Byte), left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)

Parameter

mask
Vector<Byte>
left
Vector<Byte>
right
Vector<Byte>

Gibt zurück

Gilt für:

NoMatch(Vector<Int16>, Vector<Int16>, Vector<Int16>)

Quelle:
Sve2.PlatformNotSupported.cs
public:
 static System::Numerics::Vector<short> NoMatch(System::Numerics::Vector<short> mask, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> NoMatch(System.Numerics.Vector<short> mask, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member NoMatch : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function NoMatch (mask As Vector(Of Short), left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)

Parameter

mask
Vector<Int16>
left
Vector<Int16>
right
Vector<Int16>

Gibt zurück

Gilt für: