Sve2.MultiplyAddRotateComplex Methode
Definition
Wichtig
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Überlädt
| Name | Beschreibung |
|---|---|
| MultiplyAddRotateComplex(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>, Byte) |
svuint64_t svcmla[_u64](svuint64_t op1, svuint64_t op2, svuint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation |
| MultiplyAddRotateComplex(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>, Byte) |
svuint16_t svcmla[_u16](svuint16_t op1, svuint16_t op2, svuint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation |
| MultiplyAddRotateComplex(Vector<SByte>, Vector<SByte>, Vector<SByte>, Byte) |
svint8_t svcmla[_s8](svint8_t op1, svint8_t op2, svint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation |
| MultiplyAddRotateComplex(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>, Byte) |
svuint32_t svcmla[_u32](svuint32_t op1, svuint32_t op2, svuint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Int32>, Vector<Int32>, Vector<Int32>, Byte) |
svint32_t svcmla[_s32](svint32_t op1, svint32_t op2, svint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Int16>, Vector<Int16>, Vector<Int16>, Byte) |
svint16_t svcmla[_s16](svint16_t op1, svint16_t op2, svint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Byte>, Vector<Byte>, Vector<Byte>, Byte) |
svuint8_t svcmla[_u8](svuint8_t op1, svuint8_t op2, svuint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation |
| MultiplyAddRotateComplex(Vector<Int64>, Vector<Int64>, Vector<Int64>, Byte) |
svint64_t svcmla[_s64](svint64_t op1, svint64_t op2, svint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation |
MultiplyAddRotateComplex(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svuint64_t svcmla[_u64](svuint64_t op1, svuint64_t op2, svuint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation
public:
static System::Numerics::Vector<System::UInt64> MultiplyAddRotateComplex(System::Numerics::Vector<System::UInt64> addend, System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right, System::Byte rotation);
public static System.Numerics.Vector<ulong> MultiplyAddRotateComplex(System.Numerics.Vector<ulong> addend, System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * byte -> System.Numerics.Vector<uint64>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of ULong), left As Vector(Of ULong), right As Vector(Of ULong), rotation As Byte) As Vector(Of ULong)
Parameter
- rotation
- Byte
Gibt zurück
Gilt für:
MultiplyAddRotateComplex(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svuint16_t svcmla[_u16](svuint16_t op1, svuint16_t op2, svuint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation
public:
static System::Numerics::Vector<System::UInt16> MultiplyAddRotateComplex(System::Numerics::Vector<System::UInt16> addend, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right, System::Byte rotation);
public static System.Numerics.Vector<ushort> MultiplyAddRotateComplex(System.Numerics.Vector<ushort> addend, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * byte -> System.Numerics.Vector<uint16>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of UShort), left As Vector(Of UShort), right As Vector(Of UShort), rotation As Byte) As Vector(Of UShort)
Parameter
- rotation
- Byte
Gibt zurück
Gilt für:
MultiplyAddRotateComplex(Vector<SByte>, Vector<SByte>, Vector<SByte>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svint8_t svcmla[_s8](svint8_t op1, svint8_t op2, svint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation
public:
static System::Numerics::Vector<System::SByte> MultiplyAddRotateComplex(System::Numerics::Vector<System::SByte> addend, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right, System::Byte rotation);
public static System.Numerics.Vector<sbyte> MultiplyAddRotateComplex(System.Numerics.Vector<sbyte> addend, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * byte -> System.Numerics.Vector<sbyte>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of SByte), left As Vector(Of SByte), right As Vector(Of SByte), rotation As Byte) As Vector(Of SByte)
Parameter
- rotation
- Byte
Gibt zurück
Gilt für:
MultiplyAddRotateComplex(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svuint32_t svcmla[_u32](svuint32_t op1, svuint32_t op2, svuint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation
public:
static System::Numerics::Vector<System::UInt32> MultiplyAddRotateComplex(System::Numerics::Vector<System::UInt32> addend, System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right, System::Byte rotation);
public static System.Numerics.Vector<uint> MultiplyAddRotateComplex(System.Numerics.Vector<uint> addend, System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * byte -> System.Numerics.Vector<uint32>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of UInteger), left As Vector(Of UInteger), right As Vector(Of UInteger), rotation As Byte) As Vector(Of UInteger)
Parameter
- rotation
- Byte
Gibt zurück
Gilt für:
MultiplyAddRotateComplex(Vector<Int32>, Vector<Int32>, Vector<Int32>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svint32_t svcmla[_s32](svint32_t op1, svint32_t op2, svint32_t op3, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S, #imm_rotation
public:
static System::Numerics::Vector<int> MultiplyAddRotateComplex(System::Numerics::Vector<int> addend, System::Numerics::Vector<int> left, System::Numerics::Vector<int> right, System::Byte rotation);
public static System.Numerics.Vector<int> MultiplyAddRotateComplex(System.Numerics.Vector<int> addend, System.Numerics.Vector<int> left, System.Numerics.Vector<int> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<int> * System.Numerics.Vector<int> * System.Numerics.Vector<int> * byte -> System.Numerics.Vector<int>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Integer), left As Vector(Of Integer), right As Vector(Of Integer), rotation As Byte) As Vector(Of Integer)
Parameter
- rotation
- Byte
Gibt zurück
Gilt für:
MultiplyAddRotateComplex(Vector<Int16>, Vector<Int16>, Vector<Int16>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svint16_t svcmla[_s16](svint16_t op1, svint16_t op2, svint16_t op3, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H, #imm_rotation
public:
static System::Numerics::Vector<short> MultiplyAddRotateComplex(System::Numerics::Vector<short> addend, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right, System::Byte rotation);
public static System.Numerics.Vector<short> MultiplyAddRotateComplex(System.Numerics.Vector<short> addend, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * byte -> System.Numerics.Vector<int16>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Short), left As Vector(Of Short), right As Vector(Of Short), rotation As Byte) As Vector(Of Short)
Parameter
- rotation
- Byte
Gibt zurück
Gilt für:
MultiplyAddRotateComplex(Vector<Byte>, Vector<Byte>, Vector<Byte>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svuint8_t svcmla[_u8](svuint8_t op1, svuint8_t op2, svuint8_t op3, uint64_t imm_rotation) CMLA Ztied1.B, Zop2.B, Zop3.B, #imm_rotation
public:
static System::Numerics::Vector<System::Byte> MultiplyAddRotateComplex(System::Numerics::Vector<System::Byte> addend, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right, System::Byte rotation);
public static System.Numerics.Vector<byte> MultiplyAddRotateComplex(System.Numerics.Vector<byte> addend, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * byte -> System.Numerics.Vector<byte>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Byte), left As Vector(Of Byte), right As Vector(Of Byte), rotation As Byte) As Vector(Of Byte)
Parameter
- rotation
- Byte
Gibt zurück
Gilt für:
MultiplyAddRotateComplex(Vector<Int64>, Vector<Int64>, Vector<Int64>, Byte)
- Quelle:
- Sve2.PlatformNotSupported.cs
- Quelle:
- Sve2.PlatformNotSupported.cs
svint64_t svcmla[_s64](svint64_t op1, svint64_t op2, svint64_t op3, uint64_t imm_rotation) CMLA Ztied1.D, Zop2.D, Zop3.D, #imm_rotation
public:
static System::Numerics::Vector<long> MultiplyAddRotateComplex(System::Numerics::Vector<long> addend, System::Numerics::Vector<long> left, System::Numerics::Vector<long> right, System::Byte rotation);
public static System.Numerics.Vector<long> MultiplyAddRotateComplex(System.Numerics.Vector<long> addend, System.Numerics.Vector<long> left, System.Numerics.Vector<long> right, byte rotation);
static member MultiplyAddRotateComplex : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * byte -> System.Numerics.Vector<int64>
Public Shared Function MultiplyAddRotateComplex (addend As Vector(Of Long), left As Vector(Of Long), right As Vector(Of Long), rotation As Byte) As Vector(Of Long)
Parameter
- rotation
- Byte