Sve.GatherVectorWithByteOffsets Methode
Definition
Wichtig
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Überlädt
| Name | Beschreibung |
|---|---|
| GatherVectorWithByteOffsets(Vector<UInt64>, UInt64*, Vector<UInt64>) |
svuint64_t svld1_gather_[u64]offset[_u64](svbool_t pg, const uint64_t *base, svuint64_t offsets) LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
| GatherVectorWithByteOffsets(Vector<UInt64>, UInt64*, Vector<Int64>) |
svuint64_t svld1_gather_[s64]offset[_u64](svbool_t pg, const uint64_t *base, svint64_t offsets) LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
| GatherVectorWithByteOffsets(Vector<UInt32>, UInt32*, Vector<UInt32>) |
svuint32_t svld1_gather_[u32]offset[_u32](svbool_t pg, const uint32_t *base, svuint32_t offsets) LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, UXTW] |
| GatherVectorWithByteOffsets(Vector<UInt32>, UInt32*, Vector<Int32>) |
svuint32_t svld1_gather_[s32]offset[_u32](svbool_t pg, const uint32_t *base, svint32_t offsets) LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, SXTW] |
| GatherVectorWithByteOffsets(Vector<Single>, Single*, Vector<Int32>) |
svfloat32_t svld1_gather_[s32]offset[_f32](svbool_t pg, const float32_t *base, svint32_t offsets) LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, SXTW] |
| GatherVectorWithByteOffsets(Vector<Single>, Single*, Vector<UInt32>) |
svfloat32_t svld1_gather_[u32]offset[_f32](svbool_t pg, const float32_t *base, svuint32_t offsets) LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, UXTW] |
| GatherVectorWithByteOffsets(Vector<Int64>, Int64*, Vector<Int64>) |
svint64_t svld1_gather_[s64]offset[_s64](svbool_t pg, const int64_t *base, svint64_t offsets) LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
| GatherVectorWithByteOffsets(Vector<Int32>, Int32*, Vector<UInt32>) |
svint32_t svld1_gather_[u32]offset[_s32](svbool_t pg, const int32_t *base, svuint32_t offsets) LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, UXTW] |
| GatherVectorWithByteOffsets(Vector<Int32>, Int32*, Vector<Int32>) |
svint32_t svld1_gather_[s32]offset[_s32](svbool_t pg, const int32_t *base, svint32_t offsets) LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, SXTW] |
| GatherVectorWithByteOffsets(Vector<Double>, Double*, Vector<UInt64>) |
svfloat64_t svld1_gather_[u64]offset[_f64](svbool_t pg, const float64_t *base, svuint64_t offsets) LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
| GatherVectorWithByteOffsets(Vector<Double>, Double*, Vector<Int64>) |
svfloat64_t svld1_gather_[s64]offset[_f64](svbool_t pg, const float64_t *base, svint64_t offsets) LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
| GatherVectorWithByteOffsets(Vector<Int64>, Int64*, Vector<UInt64>) |
svint64_t svld1_gather_[u64]offset[_s64](svbool_t pg, const int64_t *base, svuint64_t offsets) LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D] |
GatherVectorWithByteOffsets(Vector<UInt64>, UInt64*, Vector<UInt64>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svuint64_t svld1_gather_[u64]offset[_u64](svbool_t pg, const uint64_t *base, svuint64_t offsets)
LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<System::UInt64> GatherVectorWithByteOffsets(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorWithByteOffsets(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Parameter
- address
- UInt64*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<UInt64>, UInt64*, Vector<Int64>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svuint64_t svld1_gather_[s64]offset[_u64](svbool_t pg, const uint64_t *base, svint64_t offsets)
LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<System::UInt64> GatherVectorWithByteOffsets(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorWithByteOffsets(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Parameter
- address
- UInt64*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<UInt32>, UInt32*, Vector<UInt32>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svuint32_t svld1_gather_[u32]offset[_u32](svbool_t pg, const uint32_t *base, svuint32_t offsets)
LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, UXTW]
public:
static System::Numerics::Vector<System::UInt32> GatherVectorWithByteOffsets(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorWithByteOffsets(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Parameter
- address
- UInt32*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<UInt32>, UInt32*, Vector<Int32>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svuint32_t svld1_gather_[s32]offset[_u32](svbool_t pg, const uint32_t *base, svint32_t offsets)
LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, SXTW]
public:
static System::Numerics::Vector<System::UInt32> GatherVectorWithByteOffsets(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorWithByteOffsets(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>
Parameter
- address
- UInt32*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Single>, Single*, Vector<Int32>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svfloat32_t svld1_gather_[s32]offset[_f32](svbool_t pg, const float32_t *base, svint32_t offsets)
LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, SXTW]
public:
static System::Numerics::Vector<float> GatherVectorWithByteOffsets(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<float> GatherVectorWithByteOffsets(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<int> -> System.Numerics.Vector<single>
Parameter
- address
- Single*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Single>, Single*, Vector<UInt32>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svfloat32_t svld1_gather_[u32]offset[_f32](svbool_t pg, const float32_t *base, svuint32_t offsets)
LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, UXTW]
public:
static System::Numerics::Vector<float> GatherVectorWithByteOffsets(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<float> GatherVectorWithByteOffsets(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<single>
Parameter
- address
- Single*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Int64>, Int64*, Vector<Int64>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svint64_t svld1_gather_[s64]offset[_s64](svbool_t pg, const int64_t *base, svint64_t offsets)
LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<long> GatherVectorWithByteOffsets(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorWithByteOffsets(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Parameter
- address
- Int64*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Int32>, Int32*, Vector<UInt32>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svint32_t svld1_gather_[u32]offset[_s32](svbool_t pg, const int32_t *base, svuint32_t offsets)
LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, UXTW]
public:
static System::Numerics::Vector<int> GatherVectorWithByteOffsets(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorWithByteOffsets(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>
Parameter
- address
- Int32*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Int32>, Int32*, Vector<Int32>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svint32_t svld1_gather_[s32]offset[_s32](svbool_t pg, const int32_t *base, svint32_t offsets)
LD1W Zresult.S, Pg/Z, [Xbase, Zoffsets.S, SXTW]
public:
static System::Numerics::Vector<int> GatherVectorWithByteOffsets(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorWithByteOffsets(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Parameter
- address
- Int32*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Double>, Double*, Vector<UInt64>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svfloat64_t svld1_gather_[u64]offset[_f64](svbool_t pg, const float64_t *base, svuint64_t offsets)
LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<double> GatherVectorWithByteOffsets(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<double> GatherVectorWithByteOffsets(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<double>
Parameter
- address
- Double*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Double>, Double*, Vector<Int64>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svfloat64_t svld1_gather_[s64]offset[_f64](svbool_t pg, const float64_t *base, svint64_t offsets)
LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<double> GatherVectorWithByteOffsets(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<double> GatherVectorWithByteOffsets(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> -> System.Numerics.Vector<double>
Parameter
- address
- Double*
Gibt zurück
Gilt für:
GatherVectorWithByteOffsets(Vector<Int64>, Int64*, Vector<UInt64>)
- Quelle:
- Sve.PlatformNotSupported.cs
- Quelle:
- Sve.PlatformNotSupported.cs
svint64_t svld1_gather_[u64]offset[_s64](svbool_t pg, const int64_t *base, svuint64_t offsets)
LD1D Zresult.D, Pg/Z, [Xbase, Zoffsets.D]
public:
static System::Numerics::Vector<long> GatherVectorWithByteOffsets(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorWithByteOffsets(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsets : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Parameter
- address
- Int64*