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Loads into memory a compressed precomputed radiance transfer (PRT) buffer that was saved to disk.
Syntax
HRESULT D3DXLoadPRTCompBufferFromFile(
_In_ LPCSTR pFileName,
_Inout_ LPD3DXPRTCOMPBUFFER *ppBuffer
);
Parameters
-
pFileName [in]
-
Type: LPCSTR
Name of the file from which to load the compressed buffer data.
-
ppBuffer [in, out]
-
Type: LPD3DXPRTCOMPBUFFER*
Address of a pointer to the output ID3DXPRTCompBuffer object.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXLoadPRTCompBufferFromFileW. Otherwise, the function call resolves to D3DXLoadPRTCompBufferFromFileA.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also