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Creates a texture shader object from the compiled shader.
Syntax
HRESULT D3DXCreateTextureShader(
_In_ const DWORD *pFunction,
_Out_ LPD3DXTEXTURESHADER *ppTextureShader
);
Parameters
-
pFunction [in]
-
Type: const DWORD*
Pointer to the function DWORD stream.
-
ppTextureShader [out]
-
Type: LPD3DXTEXTURESHADER*
Returns an ID3DXTextureShader object which can be used to procedurally fill the contents of a texture using the D3DXFillTextureTX functions.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also