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Defines a set of animation keys. A matrix key is useful for sets of animation data that need to be represented as transformation matrices.
template AnimationKey
{
< 10DD46A8-775B-11CF-8F52-0040333594A3 >
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
Where:
- keyType - Specifies whether the keys are rotation, scale, position, or matrix keys (using the integers 0, 1, 2, or 3, respectively).
- nKeys - Number of keys.
- keys - An array of keys. See TimedFloatKeys.
See also