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Create a thread pump.
Syntax
HRESULT D3DX10CreateThreadPump(
_In_ UINT cIoThreads,
_In_ UINT cProcThreads,
_Out_ ID3DX10ThreadPump **ppThreadPump
);
Parameters
-
cIoThreads [in]
-
Type: UINT
The number of I/O threads to create. If 0 is specified, Direct3D will attempt to calculate the optimal number of threads based on the hardware configuration.
-
cProcThreads [in]
-
Type: UINT
The number of process threads to create. If 0 is specified, Direct3D will attempt to calculate the optimal number of threads based on the hardware configuration.
-
ppThreadPump [out]
-
Type: ID3DX10ThreadPump**
The created thread pump. See ID3DX10ThreadPump Interface.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Remarks
A thread pump is a very resource-intensive object. Only one thread pump should be created per application.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also