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These constants apply to effect variables.
| #define | Description | Value |
|---|---|---|
| D3D10_EFFECT_VARIABLE_ANNOTATION | 1 << 0 | Indicates that this is an annotation or a global variable. |
| D3D10_EFFECT_VARIABLE_POOLED | 1 << 1 | Indicates that this variable or constant buffer resides in an effect pool. If this flag is not set, then the variable resides in a standalone effect or a child effect (standalone effects return false from ID3D10Effect::IsPool. |
| D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT | 1 << 2 | Indicates that the variable has been explicitly bound using the register keyword. |
These flags are defined as macros in d3d10effect.h.
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