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Contains a GPU-resolved quantization map for the current frame to be used instead of the existing CPU buffer pRateControlQPMap parameters. The user must check support for D3D12_FEATURE_VIDEO_ENCODER_QPMAP_INPUT before using this feature.
Syntax
typedef struct D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP {
ID3D12Resource *pOpaqueQuantizationMap;
} D3D12_VIDEO_ENCODER_QUANTIZATION_OPAQUE_MAP;
Members
pOpaqueQuantizationMap
Pointer to an ID3D12Resource containing the quantization map. When not NULL, this supersedes the existing CPU buffer pRateControlQPMap picture control structure parameters. Must be first resolved using ID3D12VideoEncodeCommandList4::ResolveInputParamLayout.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12video.h |