Kommentar
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
Execute a command list from a thread group.
Syntax
void Dispatch(
[in] UINT ThreadGroupCountX,
[in] UINT ThreadGroupCountY,
[in] UINT ThreadGroupCountZ
);
Parameters
[in] ThreadGroupCountX
Type: UINT
The number of groups dispatched in the x direction. ThreadGroupCountX must be less than or equal to D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535).
[in] ThreadGroupCountY
Type: UINT
The number of groups dispatched in the y direction. ThreadGroupCountY must be less than or equal to D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535).
[in] ThreadGroupCountZ
Type: UINT
The number of groups dispatched in the z direction. ThreadGroupCountZ must be less than or equal to D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535). In feature level 10 the value for ThreadGroupCountZ must be 1.
Return value
None
Remarks
You call the Dispatch method to execute commands in a compute shader. A compute shader can be run on many threads in parallel, within a thread group. Index a particular thread, within a thread group using a 3D vector given by (x,y,z).
In the following illustration, assume a thread group with 50 threads where the size of the group is given by (5,5,2). A single thread is identified from a thread group with 50 threads in it, using the vector (4,1,1).
The following illustration shows the relationship between the parameters passed to ID3D11DeviceContext::Dispatch, Dispatch(5,3,2), the values specified in the numthreads attribute, numthreads(10,8,3), and values that will passed to the compute shader for the thread-related system values (SV_GroupIndex,SV_DispatchThreadID,SV_GroupThreadID,SV_GroupID).
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |