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Get a description of the resources bound to a shader.
Syntax
HRESULT GetResourceBindingDesc(
[in] UINT ResourceIndex,
[in] D3D10_SHADER_INPUT_BIND_DESC *pDesc
);
Parameters
[in] ResourceIndex
Type: UINT
A zero-based resource index.
[in] pDesc
Type: D3D10_SHADER_INPUT_BIND_DESC*
A pointer to an input-binding description. See D3D10_SHADER_INPUT_BIND_DESC.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. This API gets a list of the resources that are bound as inputs to the shader.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10shader.h |