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Get an output-parameter description for a shader.
Syntax
HRESULT GetOutputParameterDesc(
[in] UINT ParameterIndex,
[in] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
);
Parameters
[in] ParameterIndex
Type: UINT
A zero-based parameter index.
[in] pDesc
Type: D3D10_SIGNATURE_PARAMETER_DESC*
A pointer to a shader-output-parameter description. See D3D10_SIGNATURE_PARAMETER_DESC.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
An output-parameter description is also called a shader signature. The shader signature contains information about the output parameters such as the order or parameters, their data type, and a parameter semantic.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10shader.h |