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Debug message severity levels for an information queue.
Syntax
typedef enum D3D10_MESSAGE_SEVERITY {
D3D10_MESSAGE_SEVERITY_CORRUPTION = 0,
D3D10_MESSAGE_SEVERITY_ERROR,
D3D10_MESSAGE_SEVERITY_WARNING,
D3D10_MESSAGE_SEVERITY_INFO,
D3D10_MESSAGE_SEVERITY_MESSAGE
} ;
Constants
D3D10_MESSAGE_SEVERITY_CORRUPTIONValue: 0 Defines some type of corruption which has occurred. |
D3D10_MESSAGE_SEVERITY_ERRORDefines an error message. |
D3D10_MESSAGE_SEVERITY_WARNINGDefines a warning message. |
D3D10_MESSAGE_SEVERITY_INFODefines an information message. |
D3D10_MESSAGE_SEVERITY_MESSAGE |
Remarks
Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D10_INFO_QUEUE_FILTER). This API is used by ID3D10InfoQueue::AddApplicationMessage.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d10sdklayers.h (include D3D10.h) |