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Get an annotation by name.
Syntax
ID3D10EffectVariable * GetAnnotationByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
The annotation name.
Return value
Type: ID3D10EffectVariable*
A pointer to an ID3D10EffectVariable Interface. Note that if the annotation is not found the ID3D10EffectVariable Interface returned will be empty. The ID3D10EffectVariable::IsValid method should be called to determine whether the annotation was found.
Remarks
Annotations can be attached to a technique, a pass or a global variable. For the syntax, see Annotation Syntax (Direct3D 10).
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |