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Get an input-signature description.
Syntax
HRESULT GetInputSignatureElementDesc(
[in] UINT ShaderIndex,
[in] UINT Element,
[in] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
);
Parameters
[in] ShaderIndex
Type: UINT
A zero-based shader index.
[in] Element
Type: UINT
A zero-based shader-element index.
[in] pDesc
Type: D3D10_SIGNATURE_PARAMETER_DESC*
A pointer to a parameter description (see D3D10_SIGNATURE_PARAMETER_DESC).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
An effect contains one or more shaders; each shader has an input and output signature; each signature contains one or more elements (or parameters). The shader index identifies the shader and the element index identifies the element (or parameter) in the shader signature.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |