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D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU is used with D3DKMTSignalSynchronizationObjectFromCpu to enable a driver to signal a monitored fence.
Syntax
typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU {
[in] D3DKMT_HANDLE hDevice;
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
[in] const UINT64 *FenceValueArray;
D3DDDICB_SIGNALFLAGS Flags;
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU;
Members
[in] hDevice
The handle to the device.
[in] ObjectCount
The number of synchronization objects in the ObjectHandleArray and fence values in the FenceValueArray.
[in] ObjectHandleArray
An array of kernel-mode handles to the synchronization events to signal.
[in] FenceValueArray
An array of 64 bit monitored fence values to signal, each corresponding to an object in the ObjectHandleArray.
Flags
Flag options.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10 |
| Minimum supported server | Windows Server 2016 |
| Header | d3dkmthk.h (include D3dkmthk.h) |