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Called by an in-process (in-proc) Microsoft Direct3D composition device to retrieve the scheduling priority for a device context that is in the same process as other device contexts.
Syntax
NTSTATUS D3DKMTGetContextInProcessSchedulingPriority(
D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY *unnamedParam1
);
Parameters
unnamedParam1
pContextPriority [in, out]
A pointer to a D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY structure that describes information that is required to retrieve the scheduling priority for a device context.
Return value
Returns one of the following values:
| Return code | Description |
|---|---|
| STATUS_SUCCESS | The scheduling priority was successfully retrieved. |
| STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 |
| Minimum supported server | Windows Server 2012 |
| Target Platform | Universal |
| Header | d3dkmthk.h (include D3dkmthk.h) |
| Library | Gdi32.lib |
| DLL | Gdi32.dll |