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The D3DHAL_CONTEXTDESTROYDATA structure contains the information that the D3dContextDestroy function requires to delete a context.
Syntax
typedef struct _D3DHAL_CONTEXTDESTROYDATA {
ULONG_PTR dwhContext;
HRESULT ddrval;
} D3DHAL_CONTEXTDESTROYDATA;
Members
dwhContext
Specifies the handle to the context to be destroyed.
ddrval
Specifies the location where the driver writes the return code for D3dContextDestroy. D3D_OK indicates success. For more information, see Return Codes for Direct3D Driver Callbacks.
Requirements
| Requirement | Value |
|---|---|
| Header | d3dhal.h (include D3dhal.h) |