Kommentar
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
The DispatchState structure is used to transfer state to the IExecutionContext::Dispatch method. It describes the circumstances under which the Dispatch method is invoked on an IExecutionContext interface.
struct DispatchState;
Members
Public Constructors
Name |
Description |
|---|---|
Constructs a new DispatchState object. |
Public Data Members
Name |
Description |
|---|---|
Size of this structure, which is used for versioning. |
|
DispatchState::m_fIsPreviousContextAsynchronouslyBlocked Data Member |
Tells whether this context has entered the Dispatch method because the previous context asynchronously blocked. This is used only on the UMS scheduling context, and is set to the value 0 for all other execution contexts. |
Bits reserved for future information passing. |
Inheritance Hierarchy
DispatchState
Requirements
Header: concrtrm.h
Namespace: concurrency