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Calculates a monikerized string reference to the given target role-player instance.
Namespace: Microsoft.VisualStudio.Modeling
Assembly: Microsoft.VisualStudio.Modeling.Sdk.11.0 (in Microsoft.VisualStudio.Modeling.Sdk.11.0.dll)
Syntax
'Declaration
Public Overridable Function SerializeReference ( _
serializationContext As SerializationContext, _
sourceElement As ModelElement, _
targetElement As ModelElement _
) As String
public virtual string SerializeReference(
SerializationContext serializationContext,
ModelElement sourceElement,
ModelElement targetElement
)
public:
virtual String^ SerializeReference(
SerializationContext^ serializationContext,
ModelElement^ sourceElement,
ModelElement^ targetElement
)
abstract SerializeReference :
serializationContext:SerializationContext *
sourceElement:ModelElement *
targetElement:ModelElement -> string
override SerializeReference :
serializationContext:SerializationContext *
sourceElement:ModelElement *
targetElement:ModelElement -> string
public function SerializeReference(
serializationContext : SerializationContext,
sourceElement : ModelElement,
targetElement : ModelElement
) : String
Parameters
serializationContext
Type: Microsoft.VisualStudio.Modeling.SerializationContextSerialization context.
sourceElement
Type: Microsoft.VisualStudio.Modeling.ModelElementSource side of reference relationship. The referenced target element will be serialized.
targetElement
Type: Microsoft.VisualStudio.Modeling.ModelElementTarget side of relationship that will be serialized.
Return Value
Type: String
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.