Kommentar
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
"Destructor" functions are the inverse of constructor functions. They are called when objects are destroyed (deallocated). Designate a function as a class's destructor by preceding the class name with a tilde (~). For example, the destructor for class String is declared: ~String().
In a /clr compilation, the destructor has a special role in releasing managed and unmanaged resources. See Destructors and Finalizers in Visual C++ for more information.
Example
The destructor is commonly used to "clean up" when an object is no longer necessary. Consider the following declaration of a String class:
// spec1_destructors.cpp
#include <string.h>
class String {
public:
String( char *ch ); // Declare constructor
~String(); // and destructor.
private:
char *_text;
size_t sizeOfText;
};
// Define the constructor.
String::String( char *ch ) {
sizeOfText = strlen( ch ) + 1;
// Dynamically allocate the correct amount of memory.
_text = new char[ sizeOfText ];
// If the allocation succeeds, copy the initialization string.
if( _text )
strcpy_s( _text, sizeOfText, ch );
}
// Define the destructor.
String::~String() {
// Deallocate the memory that was previously reserved
// for this string.
if (_text)
delete[] _text;
}
int main() {
String str("The piper in the glen...");
}
In the preceding example, the destructor String::~String uses the delete operator to deallocate the space dynamically allocated for text storage.