Point3D.Addition(Point3D, Vector3D) Operator

Definition

Lägger till en Point3D struktur i en Vector3D och returnerar resultatet som en Point3D struktur.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D operator +(System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member ( + ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (point As Point3D, vector As Vector3D) As Point3D

Parametrar

point
Point3D

Den punkt som ska läggas till.

vector
Vector3D

Vektorn som ska läggas till.

Returer

En Point3D struktur som är summan av point och vector.

Exempel

I följande exempel visas hur du lägger till en Vector3D struktur i en Point3D struktur.

// Translates a Point3D by a Vector3D using the overloaded + operator. 
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// point3DResult is equal to (30, 35, 41)

// Displaying Results
syntaxString = "pointResult = point1 + vector1;";
resultType = "Point3D";
operationString = "Adding a 3D Point and a 3D Vector";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Translates a Point3D by a Vector3D using the overloaded + operator. 
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' point3DResult is equal to (30, 35, 41)

' Displaying Results
syntaxString = "pointResult = point1 + vector1"
resultType = "Point3D"
operationString = "Adding a 3D Point and a 3D Vector"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

Kommentarer

Det är förbjudet att lägga till en Point3D struktur i en Point3D struktur.

Gäller för

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