AdvSimd.StoreVectorAndZip Metod
Definition
Viktigt
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Överlagringar
StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>,Vector64<Single>>)
A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]
public:
static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void StoreVectorAndZip(float* address,(System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3, System.Runtime.Intrinsics.Vector64<float> Value4) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit
Parametrar
- address
- Single*
Gäller för
StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>>)
A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]
public:
static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void StoreVectorAndZip(float* address,(System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit
Parametrar
- address
- Single*
- value
- ValueTuple<Vector64<Single>,Vector64<Single>>
Gäller för
StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)
A64: ST4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]
public:
static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void StoreVectorAndZip(ushort* address,(System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3, System.Runtime.Intrinsics.Vector64<ushort> Value4) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit
Parametrar
- address
- UInt16*
Gäller för
StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)
A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]
public:
static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void StoreVectorAndZip(uint* address,(System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit
Parametrar
- address
- UInt32*
Gäller för
StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>>)
A64: ST2 { Vn.4H, Vn+1.4H }, [Xn]
public:
static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void StoreVectorAndZip(ushort* address,(System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit
Parametrar
- address
- UInt16*
- value
- ValueTuple<Vector64<UInt16>,Vector64<UInt16>>
Gäller för
StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)
A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]
public:
static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void StoreVectorAndZip(uint* address,(System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3, System.Runtime.Intrinsics.Vector64<uint> Value4) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit
Parametrar
- address
- UInt32*
Gäller för
StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>>)
A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]
public:
static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void StoreVectorAndZip(uint* address,(System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit
Parametrar
- address
- UInt32*
- value
- ValueTuple<Vector64<UInt32>,Vector64<UInt32>>
Gäller för
StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>>)
A64: ST2 { Vn.8B, Vn+1.8B }, [Xn]
public:
static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void StoreVectorAndZip(sbyte* address,(System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit
Parametrar
- address
- SByte*
- value
- ValueTuple<Vector64<SByte>,Vector64<SByte>>
Gäller för
StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)
A64: ST3 { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]
public:
static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void StoreVectorAndZip(ushort* address,(System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit
Parametrar
- address
- UInt16*
Gäller för
StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)
A64: ST3 { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]
public:
static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void StoreVectorAndZip(sbyte* address,(System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit
Parametrar
- address
- SByte*
Gäller för
StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>>)
A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]
public:
static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void StoreVectorAndZip(float* address,(System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit
Parametrar
- address
- Single*
Gäller för
StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>>)
A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]
public:
static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void StoreVectorAndZip(int* address,(System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit
Parametrar
- address
- Int32*
- value
- ValueTuple<Vector64<Int32>,Vector64<Int32>>
Gäller för
StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)
A64: ST3 { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]
public:
static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void StoreVectorAndZip(byte* address,(System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit
Parametrar
- address
- Byte*
Gäller för
StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>>)
A64: ST2 { Vn.8B, Vn+1.8B }, [Xn]
public:
static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void StoreVectorAndZip(byte* address,(System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit
Parametrar
- address
- Byte*
- value
- ValueTuple<Vector64<Byte>,Vector64<Byte>>
Gäller för
StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)
A64: ST4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]
public:
static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void StoreVectorAndZip(short* address,(System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3, System.Runtime.Intrinsics.Vector64<short> Value4) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit
Parametrar
- address
- Int16*
Gäller för
StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)
A64: ST4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]
public:
static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void StoreVectorAndZip(byte* address,(System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3, System.Runtime.Intrinsics.Vector64<byte> Value4) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit
Parametrar
- address
- Byte*
Gäller för
StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>>)
A64: ST2 { Vn.4H, Vn+1.4H }, [Xn]
public:
static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void StoreVectorAndZip(short* address,(System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit
Parametrar
- address
- Int16*
- value
- ValueTuple<Vector64<Int16>,Vector64<Int16>>
Gäller för
StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)
A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]
public:
static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void StoreVectorAndZip(int* address,(System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3, System.Runtime.Intrinsics.Vector64<int> Value4) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit
Parametrar
- address
- Int32*
Gäller för
StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)
A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]
public:
static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void StoreVectorAndZip(int* address,(System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit
Parametrar
- address
- Int32*
Gäller för
StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)
A64: ST3 { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]
public:
static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void StoreVectorAndZip(short* address,(System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit
Parametrar
- address
- Int16*
Gäller för
StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)
A64: ST4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]
public:
static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void StoreVectorAndZip(sbyte* address,(System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3, System.Runtime.Intrinsics.Vector64<sbyte> Value4) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit
Parametrar
- address
- SByte*