Matrix4x4.CreateLookToLeftHanded(Vector3, Vector3, Vector3) Metod

Definition

Skapar en vänsterriktad vymatris.

public:
 static System::Numerics::Matrix4x4 CreateLookToLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookToLeftHanded(System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookToLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookToLeftHanded (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parametrar

cameraPosition
Vector3

Kamerans position.

cameraDirection
Vector3

Riktningen som kameran pekar i.

cameraUpVector
Vector3

Riktningen som är "upp" från kamerans synvinkel.

Returer

Den vänstra vymatrisen.

Gäller för