Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Metod

Definition

Skapar en vymatris.

public:
 static System::Numerics::Matrix4x4 CreateLookAt(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAt(System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAt : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAt (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parametrar

cameraPosition
Vector3

Kamerans position.

cameraTarget
Vector3

Målet som kameran pekar mot.

cameraUpVector
Vector3

Riktningen som är "upp" från kamerans synvinkel.

Returer

Visningsmatrisen.

Gäller för