SoundPlayer Klass
Definition
Viktigt
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Styr uppspelningen av ett ljud från en .wav fil.
public ref class SoundPlayer : System::ComponentModel::Component, System::Runtime::Serialization::ISerializable
[System.Serializable]
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
[<System.Serializable>]
type SoundPlayer = class
inherit Component
interface ISerializable
Public Class SoundPlayer
Inherits Component
Implements ISerializable
- Arv
- Attribut
- Implementeringar
Exempel
I följande kodexempel visas hur klassen används SoundPlayer för att spela upp .wav filer från en lokal sökväg eller en URI (Uniform Resource Identifier).
#using <System.Drawing.dll>
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Collections;
using namespace System::ComponentModel;
using namespace System::Diagnostics;
using namespace System::Drawing;
using namespace System::Media;
using namespace System::Windows::Forms;
public ref class SoundTestForm: public System::Windows::Forms::Form
{
private:
System::Windows::Forms::Label ^ label1;
System::Windows::Forms::TextBox^ filepathTextbox;
System::Windows::Forms::Button^ playOnceSyncButton;
System::Windows::Forms::Button^ playOnceAsyncButton;
System::Windows::Forms::Button^ playLoopAsyncButton;
System::Windows::Forms::Button^ selectFileButton;
System::Windows::Forms::Button^ stopButton;
System::Windows::Forms::StatusBar^ statusBar;
System::Windows::Forms::Button^ loadSyncButton;
System::Windows::Forms::Button^ loadAsyncButton;
SoundPlayer^ player;
public:
SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls( false );
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
private:
// Sets up the status bar and other controls.
void InitializeControls()
{
// Set up the status bar.
StatusBarPanel^ panel = gcnew StatusBarPanel;
panel->BorderStyle = StatusBarPanelBorderStyle::Sunken;
panel->Text = "Ready.";
panel->AutoSize = StatusBarPanelAutoSize::Spring;
this->statusBar->ShowPanels = true;
this->statusBar->Panels->Add( panel );
}
// Sets up the SoundPlayer object.
void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = gcnew SoundPlayer;
// Listen for the LoadCompleted event.
player->LoadCompleted += gcnew AsyncCompletedEventHandler( this, &SoundTestForm::player_LoadCompleted );
// Listen for the SoundLocationChanged event.
player->SoundLocationChanged += gcnew EventHandler( this, &SoundTestForm::player_LocationChanged );
}
void selectFileButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Create a new OpenFileDialog.
OpenFileDialog^ dlg = gcnew OpenFileDialog;
// Make sure the dialog checks for existence of the
// selected file.
dlg->CheckFileExists = true;
// Allow selection of .wav files only.
dlg->Filter = "WAV files (*.wav)|*.wav";
dlg->DefaultExt = ".wav";
// Activate the file selection dialog.
if ( dlg->ShowDialog() == ::DialogResult::OK )
{
// Get the selected file's path from the dialog.
this->filepathTextbox->Text = dlg->FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
}
}
// Convenience method for setting message text in
// the status bar.
void ReportStatus( String^ statusMessage )
{
// If the caller passed in a message...
if ( (statusMessage != nullptr) && (statusMessage != String::Empty) )
{
// ...post the caller's message to the status bar.
this->statusBar->Panels[ 0 ]->Text = statusMessage;
}
}
// Enables and disables play controls.
void EnablePlaybackControls( bool enabled )
{
this->playOnceSyncButton->Enabled = enabled;
this->playOnceAsyncButton->Enabled = enabled;
this->playLoopAsyncButton->Enabled = enabled;
this->stopButton->Enabled = enabled;
}
void filepathTextbox_TextChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls( false );
}
void loadSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
// Load the .wav file.
player->Load();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
void loadAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = this->filepathTextbox->Text;
// Load the .wav file.
player->LoadAsync();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
void playOnceSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file synchronously." );
player->PlaySync();
ReportStatus( "Finished playing .wav file synchronously." );
}
// Asynchronously plays the selected .wav file once.
void playOnceAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file asynchronously." );
player->Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
void playLoopAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Looping .wav file asynchronously." );
player->PlayLooping();
}
// Stops the currently playing .wav file, if any.
void stopButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
player->Stop();
ReportStatus( "Stopped by user." );
}
// Handler for the LoadCompleted event.
void player_LoadCompleted( Object^ /*sender*/, AsyncCompletedEventArgs^ /*e*/ )
{
String^ message = String::Format( "LoadCompleted: {0}", this->filepathTextbox->Text );
ReportStatus( message );
EnablePlaybackControls( true );
}
// Handler for the SoundLocationChanged event.
void player_LocationChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
String^ message = String::Format( "SoundLocationChanged: {0}", player->SoundLocation );
ReportStatus( message );
}
void InitializeComponent()
{
this->filepathTextbox = gcnew System::Windows::Forms::TextBox;
this->selectFileButton = gcnew System::Windows::Forms::Button;
this->label1 = gcnew System::Windows::Forms::Label;
this->loadSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceAsyncButton = gcnew System::Windows::Forms::Button;
this->stopButton = gcnew System::Windows::Forms::Button;
this->playLoopAsyncButton = gcnew System::Windows::Forms::Button;
this->statusBar = gcnew System::Windows::Forms::StatusBar;
this->loadAsyncButton = gcnew System::Windows::Forms::Button;
this->SuspendLayout();
//
// filepathTextbox
//
this->filepathTextbox->Anchor = (System::Windows::Forms::AnchorStyles)(System::Windows::Forms::AnchorStyles::Top | System::Windows::Forms::AnchorStyles::Left | System::Windows::Forms::AnchorStyles::Right);
this->filepathTextbox->Location = System::Drawing::Point( 7, 25 );
this->filepathTextbox->Name = "filepathTextbox";
this->filepathTextbox->Size = System::Drawing::Size( 263, 20 );
this->filepathTextbox->TabIndex = 1;
this->filepathTextbox->Text = "";
this->filepathTextbox->TextChanged += gcnew System::EventHandler( this, &SoundTestForm::filepathTextbox_TextChanged );
//
// selectFileButton
//
this->selectFileButton->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Right);
this->selectFileButton->Location = System::Drawing::Point( 276, 25 );
this->selectFileButton->Name = "selectFileButton";
this->selectFileButton->Size = System::Drawing::Size( 23, 21 );
this->selectFileButton->TabIndex = 2;
this->selectFileButton->Text = "...";
this->selectFileButton->Click += gcnew System::EventHandler( this, &SoundTestForm::selectFileButton_Click );
//
// label1
//
this->label1->Location = System::Drawing::Point( 7, 7 );
this->label1->Name = "label1";
this->label1->Size = System::Drawing::Size( 145, 17 );
this->label1->TabIndex = 3;
this->label1->Text = ".wav path or URL:";
//
// loadSyncButton
//
this->loadSyncButton->Location = System::Drawing::Point( 7, 53 );
this->loadSyncButton->Name = "loadSyncButton";
this->loadSyncButton->Size = System::Drawing::Size( 142, 23 );
this->loadSyncButton->TabIndex = 4;
this->loadSyncButton->Text = "Load Synchronously";
this->loadSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadSyncButton_Click );
//
// playOnceSyncButton
//
this->playOnceSyncButton->Location = System::Drawing::Point( 7, 86 );
this->playOnceSyncButton->Name = "playOnceSyncButton";
this->playOnceSyncButton->Size = System::Drawing::Size( 142, 23 );
this->playOnceSyncButton->TabIndex = 5;
this->playOnceSyncButton->Text = "Play Once Synchronously";
this->playOnceSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceSyncButton_Click );
//
// playOnceAsyncButton
//
this->playOnceAsyncButton->Location = System::Drawing::Point( 149, 86 );
this->playOnceAsyncButton->Name = "playOnceAsyncButton";
this->playOnceAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->playOnceAsyncButton->TabIndex = 6;
this->playOnceAsyncButton->Text = "Play Once Asynchronously";
this->playOnceAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceAsyncButton_Click );
//
// stopButton
//
this->stopButton->Location = System::Drawing::Point( 149, 109 );
this->stopButton->Name = "stopButton";
this->stopButton->Size = System::Drawing::Size( 147, 23 );
this->stopButton->TabIndex = 7;
this->stopButton->Text = "Stop";
this->stopButton->Click += gcnew System::EventHandler( this, &SoundTestForm::stopButton_Click );
//
// playLoopAsyncButton
//
this->playLoopAsyncButton->Location = System::Drawing::Point( 7, 109 );
this->playLoopAsyncButton->Name = "playLoopAsyncButton";
this->playLoopAsyncButton->Size = System::Drawing::Size( 142, 23 );
this->playLoopAsyncButton->TabIndex = 8;
this->playLoopAsyncButton->Text = "Loop Asynchronously";
this->playLoopAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playLoopAsyncButton_Click );
//
// statusBar
//
this->statusBar->Location = System::Drawing::Point( 0, 146 );
this->statusBar->Name = "statusBar";
this->statusBar->Size = System::Drawing::Size( 306, 22 );
this->statusBar->SizingGrip = false;
this->statusBar->TabIndex = 9;
this->statusBar->Text = "(no status)";
//
// loadAsyncButton
//
this->loadAsyncButton->Location = System::Drawing::Point( 149, 53 );
this->loadAsyncButton->Name = "loadAsyncButton";
this->loadAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->loadAsyncButton->TabIndex = 10;
this->loadAsyncButton->Text = "Load Asynchronously";
this->loadAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadAsyncButton_Click );
//
// SoundTestForm
//
this->ClientSize = System::Drawing::Size( 306, 168 );
this->Controls->Add( this->loadAsyncButton );
this->Controls->Add( this->statusBar );
this->Controls->Add( this->playLoopAsyncButton );
this->Controls->Add( this->stopButton );
this->Controls->Add( this->playOnceAsyncButton );
this->Controls->Add( this->playOnceSyncButton );
this->Controls->Add( this->loadSyncButton );
this->Controls->Add( this->label1 );
this->Controls->Add( this->selectFileButton );
this->Controls->Add( this->filepathTextbox );
this->MinimumSize = System::Drawing::Size( 310, 165 );
this->Name = "SoundTestForm";
this->SizeGripStyle = System::Windows::Forms::SizeGripStyle::Show;
this->Text = "Sound API Test Form";
this->ResumeLayout( false );
}
};
[STAThread]
int main()
{
Application::Run( gcnew SoundTestForm );
}
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Windows.Forms;
namespace SoundApiExample
{
public class SoundTestForm : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox filepathTextbox;
private System.Windows.Forms.Button playOnceSyncButton;
private System.Windows.Forms.Button playOnceAsyncButton;
private System.Windows.Forms.Button playLoopAsyncButton;
private System.Windows.Forms.Button selectFileButton;
private System.Windows.Forms.Button stopButton;
private System.Windows.Forms.StatusBar statusBar;
private System.Windows.Forms.Button loadSyncButton;
private System.Windows.Forms.Button loadAsyncButton;
private SoundPlayer player;
public SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls(false);
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
// Sets up the status bar and other controls.
private void InitializeControls()
{
// Set up the status bar.
StatusBarPanel panel = new StatusBarPanel();
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken;
panel.Text = "Ready.";
panel.AutoSize = StatusBarPanelAutoSize.Spring;
this.statusBar.ShowPanels = true;
this.statusBar.Panels.Add(panel);
}
// Sets up the SoundPlayer object.
private void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = new SoundPlayer();
// Listen for the LoadCompleted event.
player.LoadCompleted += new AsyncCompletedEventHandler(player_LoadCompleted);
// Listen for the SoundLocationChanged event.
player.SoundLocationChanged += new EventHandler(player_LocationChanged);
}
private void selectFileButton_Click(object sender,
System.EventArgs e)
{
// Create a new OpenFileDialog.
OpenFileDialog dlg = new OpenFileDialog();
// Make sure the dialog checks for existence of the
// selected file.
dlg.CheckFileExists = true;
// Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav";
dlg.DefaultExt = ".wav";
// Activate the file selection dialog.
if (dlg.ShowDialog() == DialogResult.OK)
{
// Get the selected file's path from the dialog.
this.filepathTextbox.Text = dlg.FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
}
}
// Convenience method for setting message text in
// the status bar.
private void ReportStatus(string statusMessage)
{
// If the caller passed in a message...
if (!string.IsNullOrEmpty(statusMessage))
{
// ...post the caller's message to the status bar.
this.statusBar.Panels[0].Text = statusMessage;
}
}
// Enables and disables play controls.
private void EnablePlaybackControls(bool enabled)
{
this.playOnceSyncButton.Enabled = enabled;
this.playOnceAsyncButton.Enabled = enabled;
this.playLoopAsyncButton.Enabled = enabled;
this.stopButton.Enabled = enabled;
}
private void filepathTextbox_TextChanged(object sender,
EventArgs e)
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(false);
}
private void loadSyncButton_Click(object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
// Load the .wav file.
player.Load();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
private void loadAsyncButton_Click(System.Object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = this.filepathTextbox.Text;
// Load the .wav file.
player.LoadAsync();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
private void playOnceSyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file synchronously.");
player.PlaySync();
ReportStatus("Finished playing .wav file synchronously.");
}
// Asynchronously plays the selected .wav file once.
private void playOnceAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file asynchronously.");
player.Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
private void playLoopAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Looping .wav file asynchronously.");
player.PlayLooping();
}
// Stops the currently playing .wav file, if any.
private void stopButton_Click(System.Object sender,
System.EventArgs e)
{
player.Stop();
ReportStatus("Stopped by user.");
}
// Handler for the LoadCompleted event.
private void player_LoadCompleted(object sender,
AsyncCompletedEventArgs e)
{
string message = String.Format("LoadCompleted: {0}",
this.filepathTextbox.Text);
ReportStatus(message);
EnablePlaybackControls(true);
}
// Handler for the SoundLocationChanged event.
private void player_LocationChanged(object sender, EventArgs e)
{
string message = String.Format("SoundLocationChanged: {0}",
player.SoundLocation);
ReportStatus(message);
}
private void playSoundFromResource(object sender, EventArgs e)
{
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
System.IO.Stream s = a.GetManifestResourceStream("<AssemblyName>.chimes.wav");
SoundPlayer player = new SoundPlayer(s);
player.Play();
}
#region Windows Form Designer generated code
private void InitializeComponent()
{
this.filepathTextbox = new System.Windows.Forms.TextBox();
this.selectFileButton = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.loadSyncButton = new System.Windows.Forms.Button();
this.playOnceSyncButton = new System.Windows.Forms.Button();
this.playOnceAsyncButton = new System.Windows.Forms.Button();
this.stopButton = new System.Windows.Forms.Button();
this.playLoopAsyncButton = new System.Windows.Forms.Button();
this.statusBar = new System.Windows.Forms.StatusBar();
this.loadAsyncButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// filepathTextbox
//
this.filepathTextbox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
this.filepathTextbox.Location = new System.Drawing.Point(7, 25);
this.filepathTextbox.Name = "filepathTextbox";
this.filepathTextbox.Size = new System.Drawing.Size(263, 20);
this.filepathTextbox.TabIndex = 1;
this.filepathTextbox.Text = "";
this.filepathTextbox.TextChanged += new System.EventHandler(this.filepathTextbox_TextChanged);
//
// selectFileButton
//
this.selectFileButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.selectFileButton.Location = new System.Drawing.Point(276, 25);
this.selectFileButton.Name = "selectFileButton";
this.selectFileButton.Size = new System.Drawing.Size(23, 21);
this.selectFileButton.TabIndex = 2;
this.selectFileButton.Text = "...";
this.selectFileButton.Click += new System.EventHandler(this.selectFileButton_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(7, 7);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(145, 17);
this.label1.TabIndex = 3;
this.label1.Text = ".wav path or URL:";
//
// loadSyncButton
//
this.loadSyncButton.Location = new System.Drawing.Point(7, 53);
this.loadSyncButton.Name = "loadSyncButton";
this.loadSyncButton.Size = new System.Drawing.Size(142, 23);
this.loadSyncButton.TabIndex = 4;
this.loadSyncButton.Text = "Load Synchronously";
this.loadSyncButton.Click += new System.EventHandler(this.loadSyncButton_Click);
//
// playOnceSyncButton
//
this.playOnceSyncButton.Location = new System.Drawing.Point(7, 86);
this.playOnceSyncButton.Name = "playOnceSyncButton";
this.playOnceSyncButton.Size = new System.Drawing.Size(142, 23);
this.playOnceSyncButton.TabIndex = 5;
this.playOnceSyncButton.Text = "Play Once Synchronously";
this.playOnceSyncButton.Click += new System.EventHandler(this.playOnceSyncButton_Click);
//
// playOnceAsyncButton
//
this.playOnceAsyncButton.Location = new System.Drawing.Point(149, 86);
this.playOnceAsyncButton.Name = "playOnceAsyncButton";
this.playOnceAsyncButton.Size = new System.Drawing.Size(147, 23);
this.playOnceAsyncButton.TabIndex = 6;
this.playOnceAsyncButton.Text = "Play Once Asynchronously";
this.playOnceAsyncButton.Click += new System.EventHandler(this.playOnceAsyncButton_Click);
//
// stopButton
//
this.stopButton.Location = new System.Drawing.Point(149, 109);
this.stopButton.Name = "stopButton";
this.stopButton.Size = new System.Drawing.Size(147, 23);
this.stopButton.TabIndex = 7;
this.stopButton.Text = "Stop";
this.stopButton.Click += new System.EventHandler(this.stopButton_Click);
//
// playLoopAsyncButton
//
this.playLoopAsyncButton.Location = new System.Drawing.Point(7, 109);
this.playLoopAsyncButton.Name = "playLoopAsyncButton";
this.playLoopAsyncButton.Size = new System.Drawing.Size(142, 23);
this.playLoopAsyncButton.TabIndex = 8;
this.playLoopAsyncButton.Text = "Loop Asynchronously";
this.playLoopAsyncButton.Click += new System.EventHandler(this.playLoopAsyncButton_Click);
//
// statusBar
//
this.statusBar.Location = new System.Drawing.Point(0, 146);
this.statusBar.Name = "statusBar";
this.statusBar.Size = new System.Drawing.Size(306, 22);
this.statusBar.SizingGrip = false;
this.statusBar.TabIndex = 9;
this.statusBar.Text = "(no status)";
//
// loadAsyncButton
//
this.loadAsyncButton.Location = new System.Drawing.Point(149, 53);
this.loadAsyncButton.Name = "loadAsyncButton";
this.loadAsyncButton.Size = new System.Drawing.Size(147, 23);
this.loadAsyncButton.TabIndex = 10;
this.loadAsyncButton.Text = "Load Asynchronously";
this.loadAsyncButton.Click += new System.EventHandler(this.loadAsyncButton_Click);
//
// SoundTestForm
//
this.ClientSize = new System.Drawing.Size(306, 168);
this.Controls.Add(this.loadAsyncButton);
this.Controls.Add(this.statusBar);
this.Controls.Add(this.playLoopAsyncButton);
this.Controls.Add(this.stopButton);
this.Controls.Add(this.playOnceAsyncButton);
this.Controls.Add(this.playOnceSyncButton);
this.Controls.Add(this.loadSyncButton);
this.Controls.Add(this.label1);
this.Controls.Add(this.selectFileButton);
this.Controls.Add(this.filepathTextbox);
this.MinimumSize = new System.Drawing.Size(310, 165);
this.Name = "SoundTestForm";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
this.Text = "Sound API Test Form";
this.ResumeLayout(false);
}
#endregion
[STAThread]
static void Main()
{
Application.Run(new SoundTestForm());
}
}
}
Imports System.Collections
Imports System.ComponentModel
Imports System.Diagnostics
Imports System.Drawing
Imports System.Media
Imports System.Windows.Forms
Public Class SoundTestForm
Inherits System.Windows.Forms.Form
Private label1 As System.Windows.Forms.Label
Private WithEvents filepathTextbox As System.Windows.Forms.TextBox
Private WithEvents playOnceSyncButton As System.Windows.Forms.Button
Private WithEvents playOnceAsyncButton As System.Windows.Forms.Button
Private WithEvents playLoopAsyncButton As System.Windows.Forms.Button
Private WithEvents selectFileButton As System.Windows.Forms.Button
Private WithEvents stopButton As System.Windows.Forms.Button
Private statusBar As System.Windows.Forms.StatusBar
Private WithEvents loadSyncButton As System.Windows.Forms.Button
Private WithEvents loadAsyncButton As System.Windows.Forms.Button
Private player As SoundPlayer
Public Sub New()
' Initialize Forms Designer generated code.
InitializeComponent()
' Disable playback controls until a valid .wav file
' is selected.
EnablePlaybackControls(False)
' Set up the status bar and other controls.
InitializeControls()
' Set up the SoundPlayer object.
InitializeSound()
End Sub
' Sets up the status bar and other controls.
Private Sub InitializeControls()
' Set up the status bar.
Dim panel As New StatusBarPanel
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken
panel.Text = "Ready."
panel.AutoSize = StatusBarPanelAutoSize.Spring
Me.statusBar.ShowPanels = True
Me.statusBar.Panels.Add(panel)
End Sub
' Sets up the SoundPlayer object.
Private Sub InitializeSound()
' Create an instance of the SoundPlayer class.
player = New SoundPlayer
' Listen for the LoadCompleted event.
AddHandler player.LoadCompleted, AddressOf player_LoadCompleted
' Listen for the SoundLocationChanged event.
AddHandler player.SoundLocationChanged, AddressOf player_LocationChanged
End Sub
Private Sub selectFileButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles selectFileButton.Click
' Create a new OpenFileDialog.
Dim dlg As New OpenFileDialog
' Make sure the dialog checks for existence of the
' selected file.
dlg.CheckFileExists = True
' Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav"
dlg.DefaultExt = ".wav"
' Activate the file selection dialog.
If dlg.ShowDialog() = System.Windows.Forms.DialogResult.OK Then
' Get the selected file's path from the dialog.
Me.filepathTextbox.Text = dlg.FileName
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
End If
End Sub
' Convenience method for setting message text in
' the status bar.
Private Sub ReportStatus(ByVal statusMessage As String)
' If the caller passed in a message...
If (statusMessage IsNot Nothing) AndAlso _
statusMessage <> [String].Empty Then
' ...post the caller's message to the status bar.
Me.statusBar.Panels(0).Text = statusMessage
End If
End Sub
' Enables and disables play controls.
Private Sub EnablePlaybackControls(ByVal enabled As Boolean)
Me.playOnceSyncButton.Enabled = enabled
Me.playOnceAsyncButton.Enabled = enabled
Me.playLoopAsyncButton.Enabled = enabled
Me.stopButton.Enabled = enabled
End Sub
Private Sub filepathTextbox_TextChanged(ByVal sender As Object, _
ByVal e As EventArgs) Handles filepathTextbox.TextChanged
' Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(False)
End Sub
Private Sub loadSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles loadSyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
' Load the .wav file.
player.Load()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
Private Sub loadAsyncButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles loadAsyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = Me.filepathTextbox.Text
' Load the .wav file.
player.LoadAsync()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
' Synchronously plays the selected .wav file once.
' If the file is large, UI response will be visibly
' affected.
Private Sub playOnceSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceSyncButton.Click
ReportStatus("Playing .wav file synchronously.")
player.PlaySync()
ReportStatus("Finished playing .wav file synchronously.")
End Sub
' Asynchronously plays the selected .wav file once.
Private Sub playOnceAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceAsyncButton.Click
ReportStatus("Playing .wav file asynchronously.")
player.Play()
End Sub
' Asynchronously plays the selected .wav file until the user
' clicks the Stop button.
Private Sub playLoopAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playLoopAsyncButton.Click
ReportStatus("Looping .wav file asynchronously.")
player.PlayLooping()
End Sub
' Stops the currently playing .wav file, if any.
Private Sub stopButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles stopButton.Click
player.Stop()
ReportStatus("Stopped by user.")
End Sub
' Handler for the LoadCompleted event.
Private Sub player_LoadCompleted(ByVal sender As Object, _
ByVal e As AsyncCompletedEventArgs)
Dim message As String = [String].Format("LoadCompleted: {0}", _
Me.filepathTextbox.Text)
ReportStatus(message)
EnablePlaybackControls(True)
End Sub
' Handler for the SoundLocationChanged event.
Private Sub player_LocationChanged(ByVal sender As Object, _
ByVal e As EventArgs)
Dim message As String = [String].Format("SoundLocationChanged: {0}", _
player.SoundLocation)
ReportStatus(message)
End Sub
Private Sub playSoundFromResource(ByVal sender As Object, _
ByVal e As EventArgs)
Dim a As System.Reflection.Assembly = System.Reflection.Assembly.GetExecutingAssembly()
Dim s As System.IO.Stream = a.GetManifestResourceStream("<AssemblyName>.chimes.wav")
Dim player As SoundPlayer = New SoundPlayer(s)
player.Play()
End Sub
Private Sub InitializeComponent()
Me.filepathTextbox = New System.Windows.Forms.TextBox
Me.selectFileButton = New System.Windows.Forms.Button
Me.label1 = New System.Windows.Forms.Label
Me.loadSyncButton = New System.Windows.Forms.Button
Me.playOnceSyncButton = New System.Windows.Forms.Button
Me.playOnceAsyncButton = New System.Windows.Forms.Button
Me.stopButton = New System.Windows.Forms.Button
Me.playLoopAsyncButton = New System.Windows.Forms.Button
Me.statusBar = New System.Windows.Forms.StatusBar
Me.loadAsyncButton = New System.Windows.Forms.Button
Me.SuspendLayout()
'
' filepathTextbox
'
Me.filepathTextbox.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Left Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.filepathTextbox.Location = New System.Drawing.Point(7, 25)
Me.filepathTextbox.Name = "filepathTextbox"
Me.filepathTextbox.Size = New System.Drawing.Size(263, 20)
Me.filepathTextbox.TabIndex = 1
Me.filepathTextbox.Text = ""
'
' selectFileButton
'
Me.selectFileButton.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.selectFileButton.Location = New System.Drawing.Point(276, 25)
Me.selectFileButton.Name = "selectFileButton"
Me.selectFileButton.Size = New System.Drawing.Size(23, 21)
Me.selectFileButton.TabIndex = 2
Me.selectFileButton.Text = "..."
'
' label1
'
Me.label1.Location = New System.Drawing.Point(7, 7)
Me.label1.Name = "label1"
Me.label1.Size = New System.Drawing.Size(145, 17)
Me.label1.TabIndex = 3
Me.label1.Text = ".wav path or URL:"
'
' loadSyncButton
'
Me.loadSyncButton.Location = New System.Drawing.Point(7, 53)
Me.loadSyncButton.Name = "loadSyncButton"
Me.loadSyncButton.Size = New System.Drawing.Size(142, 23)
Me.loadSyncButton.TabIndex = 4
Me.loadSyncButton.Text = "Load Synchronously"
'
' playOnceSyncButton
'
Me.playOnceSyncButton.Location = New System.Drawing.Point(7, 86)
Me.playOnceSyncButton.Name = "playOnceSyncButton"
Me.playOnceSyncButton.Size = New System.Drawing.Size(142, 23)
Me.playOnceSyncButton.TabIndex = 5
Me.playOnceSyncButton.Text = "Play Once Synchronously"
'
' playOnceAsyncButton
'
Me.playOnceAsyncButton.Location = New System.Drawing.Point(149, 86)
Me.playOnceAsyncButton.Name = "playOnceAsyncButton"
Me.playOnceAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.playOnceAsyncButton.TabIndex = 6
Me.playOnceAsyncButton.Text = "Play Once Asynchronously"
'
' stopButton
'
Me.stopButton.Location = New System.Drawing.Point(149, 109)
Me.stopButton.Name = "stopButton"
Me.stopButton.Size = New System.Drawing.Size(147, 23)
Me.stopButton.TabIndex = 7
Me.stopButton.Text = "Stop"
'
' playLoopAsyncButton
'
Me.playLoopAsyncButton.Location = New System.Drawing.Point(7, 109)
Me.playLoopAsyncButton.Name = "playLoopAsyncButton"
Me.playLoopAsyncButton.Size = New System.Drawing.Size(142, 23)
Me.playLoopAsyncButton.TabIndex = 8
Me.playLoopAsyncButton.Text = "Loop Asynchronously"
'
' statusBar
'
Me.statusBar.Location = New System.Drawing.Point(0, 146)
Me.statusBar.Name = "statusBar"
Me.statusBar.Size = New System.Drawing.Size(306, 22)
Me.statusBar.SizingGrip = False
Me.statusBar.TabIndex = 9
Me.statusBar.Text = "(no status)"
'
' loadAsyncButton
'
Me.loadAsyncButton.Location = New System.Drawing.Point(149, 53)
Me.loadAsyncButton.Name = "loadAsyncButton"
Me.loadAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.loadAsyncButton.TabIndex = 10
Me.loadAsyncButton.Text = "Load Asynchronously"
'
' SoundTestForm
'
Me.ClientSize = New System.Drawing.Size(306, 168)
Me.Controls.Add(loadAsyncButton)
Me.Controls.Add(statusBar)
Me.Controls.Add(playLoopAsyncButton)
Me.Controls.Add(stopButton)
Me.Controls.Add(playOnceAsyncButton)
Me.Controls.Add(playOnceSyncButton)
Me.Controls.Add(loadSyncButton)
Me.Controls.Add(label1)
Me.Controls.Add(selectFileButton)
Me.Controls.Add(filepathTextbox)
Me.MinimumSize = New System.Drawing.Size(310, 165)
Me.Name = "SoundTestForm"
Me.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show
Me.Text = "Sound API Test Form"
Me.ResumeLayout(False)
End Sub
<STAThread()> _
Shared Sub Main()
Application.Run(New SoundTestForm)
End Sub
End Class
Kommentarer
Klassen SoundPlayer tillhandahåller ett enkelt gränssnitt för att läsa in och spela upp en .wav fil. Klassen SoundPlayer stöder inläsning av en .wav fil från en filsökväg, en URL, en Stream som innehåller en .wav fil eller en inbäddad resurs som innehåller en .wav fil.
Om du vill spela upp ett ljud med hjälp av SoundPlayer klassen konfigurerar du en SoundPlayer med en sökväg till filen .wav och anropar någon av uppspelningsmetoderna. Du kan identifiera den .wav fil som ska spelas upp med hjälp av någon av konstruktorerna eller genom att ange antingen SoundLocation egenskapen eller Stream . Filen kan läsas in innan den spelas upp med hjälp av någon av inläsningsmetoderna, eller så kan inläsningen skjutas upp tills någon av uppspelningsmetoderna anropas. En SoundPlayer konfigurerad för att läsa in en .wav fil från en Stream eller URL måste läsa in .wav filen i minnet innan uppspelningen påbörjas.
Du kan läsa in eller spela upp en .wav fil synkront eller asynkront. Om du anropar en synkron inläsnings- eller uppspelningsmetod väntar den anropande tråden tills metoden returneras, vilket kan orsaka att målning och andra händelser avbryts. Om du anropar en asynkron inläsnings- eller uppspelningsmetod kan den anropande tråden fortsätta utan avbrott. Mer information om asynkrona metodanrop finns i Så här kör du en åtgärd i bakgrunden.
När en SoundPlayer har läst in en .wav fil genereras LoadCompleted händelsen. Du kan undersöka AsyncCompletedEventArgs i händelsehanteraren för att avgöra om belastningen lyckades eller misslyckades. Händelsen SoundLocationChanged utlöses när ljudkällan är inställd på en ny filsökväg eller URL. Händelsen StreamChanged utlöses när ljudkällan är inställd på en ny Stream. Mer information om hur du hanterar händelser finns i Hantera och höja händelser.
Mer information om SoundPlayerfinns i Översikt över SoundPlayer-klass.
Anmärkning
Klassen SoundPlayer kan inte spela upp andra filtyper, till exempel .wma eller .mp3. Om du vill spela upp andra filtyper kan du använda MediaPlayer.
Konstruktorer
| Name | Description |
|---|---|
| SoundPlayer() |
Initierar en ny instans av SoundPlayer klassen. |
| SoundPlayer(SerializationInfo, StreamingContext) |
Initierar en ny instans av SoundPlayer klassen. |
| SoundPlayer(Stream) |
Initierar en ny instans av SoundPlayer klassen och bifogar .wav-filen i den angivna Stream. |
| SoundPlayer(String) |
Initierar en ny instans av SoundPlayer klassen och bifogar den angivna .wav filen. |
Egenskaper
| Name | Description |
|---|---|
| CanRaiseEvents |
Hämtar ett värde som anger om komponenten kan generera en händelse. (Ärvd från Component) |
| Container |
Hämtar som IContainer innehåller Component. (Ärvd från Component) |
| DesignMode |
Hämtar ett värde som anger om det Component för närvarande är i designläge. (Ärvd från Component) |
| Events |
Hämtar listan över händelsehanterare som är kopplade till den här Component. (Ärvd från Component) |
| IsLoadCompleted |
Hämtar ett värde som anger om inläsningen av en .wav fil har slutförts. |
| LoadTimeout |
Hämtar eller anger tiden, i millisekunder, där .wav-filen måste läsas in. |
| Site |
Hämtar eller ställer in ISite i Component. (Ärvd från Component) |
| SoundLocation |
Hämtar eller anger filsökvägen eller URL:en för den .wav fil som ska läsas in. |
| Stream |
Hämtar eller anger från Stream vilken filen .wav ska läsas in. |
| Tag |
Hämtar eller anger Object som innehåller data om SoundPlayer. |
Metoder
| Name | Description |
|---|---|
| CreateObjRef(Type) |
Skapar ett objekt som innehåller all relevant information som krävs för att generera en proxy som används för att kommunicera med ett fjärrobjekt. (Ärvd från MarshalByRefObject) |
| Dispose() |
Släpper alla resurser som används av Component. (Ärvd från Component) |
| Dispose(Boolean) |
Släpper de ohanterade resurser som används av Component och släpper eventuellt de hanterade resurserna. (Ärvd från Component) |
| Equals(Object) |
Avgör om det angivna objektet är lika med det aktuella objektet. (Ärvd från Object) |
| GetHashCode() |
Fungerar som standard-hash-funktion. (Ärvd från Object) |
| GetLifetimeService() |
Hämtar det aktuella livslängdstjänstobjektet som styr livslängdsprincipen för den här instansen. (Ärvd från MarshalByRefObject) |
| GetService(Type) |
Returnerar ett objekt som representerar en tjänst som tillhandahålls av Component eller av dess Container. (Ärvd från Component) |
| GetType() |
Hämtar den aktuella instansen Type . (Ärvd från Object) |
| InitializeLifetimeService() |
Hämtar ett tjänstobjekt för livslängd för att styra livslängdsprincipen för den här instansen. (Ärvd från MarshalByRefObject) |
| Load() |
Läser in ett ljud synkront. |
| LoadAsync() |
Läser in en .wav fil från en dataström eller en webbresurs med hjälp av en ny tråd. |
| MemberwiseClone() |
Skapar en ytlig kopia av den aktuella Object. (Ärvd från Object) |
| MemberwiseClone(Boolean) |
Skapar en ytlig kopia av det aktuella MarshalByRefObject objektet. (Ärvd från MarshalByRefObject) |
| OnLoadCompleted(AsyncCompletedEventArgs) |
Genererar händelsen LoadCompleted . |
| OnSoundLocationChanged(EventArgs) |
Genererar händelsen SoundLocationChanged . |
| OnStreamChanged(EventArgs) |
Genererar händelsen StreamChanged . |
| Play() |
Spelar upp .wav-filen med hjälp av en ny tråd och läser in .wav-filen först om den inte har lästs in. |
| PlayLooping() |
Spelar upp och loopar .wav-filen med hjälp av en ny tråd och läser in .wav filen först om den inte har lästs in. |
| PlaySync() |
Spelar upp .wav-filen och läser in .wav filen först om den inte har lästs in. |
| Stop() |
Stoppar uppspelningen av ljudet om uppspelningen sker. |
| ToString() |
Returnerar ett String som innehåller namnet på Component, om det finns. Den här metoden bör inte åsidosättas. (Ärvd från Component) |
Händelser
| Name | Description |
|---|---|
| Disposed |
Inträffar när komponenten tas bort av ett anrop till Dispose() metoden. (Ärvd från Component) |
| LoadCompleted |
Inträffar när en .wav fil har lästs in eller inte har lästs in. |
| SoundLocationChanged |
Inträffar när en ny sökväg för ljudkällan har SoundPlayer angetts. |
| StreamChanged |
Inträffar när en ny Stream ljudkälla för detta SoundPlayer har angetts. |
Explicita gränssnittsimplementeringar
| Name | Description |
|---|---|
| ISerializable.GetObjectData(SerializationInfo, StreamingContext) |
En beskrivning av den här medlemmen finns i GetObjectData(SerializationInfo, StreamingContext) metoden . |