Point3D.Equality(Point3D, Point3D) Operador

Definição

Compara duas Point3D estruturas para igualdade.

public:
 static bool operator ==(System::Windows::Media::Media3D::Point3D point1, System::Windows::Media::Media3D::Point3D point2);
public static bool operator ==(System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2);
static member ( = ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Point3D -> bool
Public Shared Operator == (point1 As Point3D, point2 As Point3D) As Boolean

Parâmetros

point1
Point3D

A primeira Point3D estrutura para comparar.

point2
Point3D

A segunda Point3D estrutura para comparar.

Devoluções

truese os X, , e Y as coordenadas de Z e point1 forem iguais; caso contrário, point2false.

Exemplos

O exemplo seguinte mostra como usar o operador de igualdade sobrecarregada para verificar se duas Point3D estruturas são iguais.

// Checks if two Point3Ds are equal using the overloaded equality operator.

Point3D point1 = new Point3D(10, 5, 1);
Point3D point2 = new Point3D(15, 40, 60);
Boolean areEqual;

areEqual = (point1 == point2);
// areEqual is False

// Displaying Results
syntaxString = "areEqual = (point1 == point2);";
resultType = "Boolean";
operationString = "Checking if two 3D points are equal";
ShowResults(areEqual.ToString(), syntaxString, resultType, operationString);
' Checks if two Point3Ds are equal using the overloaded equality operator.

Dim point1 As New Point3D(10, 5, 1)
Dim point2 As New Point3D(15, 40, 60)
Dim areEqual As Boolean

areEqual = (point1 = point2)
' areEqual is False

' Displaying Results
syntaxString = "areEqual = (point1 == point2)"
resultType = "Boolean"
operationString = "Checking if two 3D points are equal"
ShowResults(areEqual.ToString(), syntaxString, resultType, operationString)

Observações

Duas Point3D estruturas são iguais se os valores das suas X, Y , e Z propriedades forem iguais.

Como Double os valores podem perder precisão quando são realizadas operações aritméticas sobre eles, uma comparação entre duas Point3D instâncias logicamente iguais pode falhar.

Aplica-se a

Ver também