Sve2.NoMatch Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Sobrecargas
NoMatch(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)
- Origem:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<System::UInt16> NoMatch(System::Numerics::Vector<System::UInt16> mask, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> NoMatch(System.Numerics.Vector<ushort> mask, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member NoMatch : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function NoMatch (mask As Vector(Of UShort), left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)
Parâmetros
Retornos
Aplica-se a
NoMatch(Vector<SByte>, Vector<SByte>, Vector<SByte>)
- Origem:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<System::SByte> NoMatch(System::Numerics::Vector<System::SByte> mask, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> NoMatch(System.Numerics.Vector<sbyte> mask, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member NoMatch : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function NoMatch (mask As Vector(Of SByte), left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)
Parâmetros
Retornos
Aplica-se a
NoMatch(Vector<Byte>, Vector<Byte>, Vector<Byte>)
- Origem:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<System::Byte> NoMatch(System::Numerics::Vector<System::Byte> mask, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> NoMatch(System.Numerics.Vector<byte> mask, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member NoMatch : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function NoMatch (mask As Vector(Of Byte), left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)
Parâmetros
Retornos
Aplica-se a
NoMatch(Vector<Int16>, Vector<Int16>, Vector<Int16>)
- Origem:
- Sve2.PlatformNotSupported.cs
public:
static System::Numerics::Vector<short> NoMatch(System::Numerics::Vector<short> mask, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> NoMatch(System.Numerics.Vector<short> mask, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member NoMatch : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function NoMatch (mask As Vector(Of Short), left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)