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Indicates the maximum value that the hull shader would return for any tessellation factor.
maxtessfactor(X)
Remarks
This attribute puts an upper bound on the amount of tessellation requested to help a driver determine the maximum amount of resources required for tessellation.
This attribute is supported in the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x |
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