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Stores an event handle that will be set when the D3D12 resource is ready. This event can be used by a CPU thread to wait until the resource producer GPU tasks have finished executing, and the producer fires the resource ready signal.
Syntax
HRESULT SignalEventOnResourceReady(
HANDLE hEvent
);
Parameters
hEvent
A handle to the event that will be set when the resource is ready.
Return value
| Value | Description |
|---|---|
| S_OK | Success |
| MF_E_OPERATION_UNSUPPORTED_AT_D3D_FEATURE_LEVEL | The attempted call or command is not supported with the DirectX version used by the component. |
| o MF_E_UNSUPPORTED_MEDIATYPE_AT_D3D_FEATURE_LEVEL | The specified media type is not supported with the DirectX version used by the component. |
Remarks
If the event handle has restricted access rights, the handle must have at least the EVENT_MODIFY_STATE right. It is the caller's responsibility to close the handle.
Requirements
| Requirement | Value |
|---|---|
| Header | mfd3d12.h |