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Defines the numerical unit used in input motion vector and rect values. For example, D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL indicates that a vector (-2, 3) represents a -2 pixel shift in X and a 3 pixel shift in Y. For D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL, the same vector represents a -1 pixel shift in X and a 1.5 pixel shift in Y.
Syntax
typedef enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION {
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2
} ;
Constants
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXELFull pixel precision. |
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXELHalf pixel precision. |
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXELQuarter pixel precision. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12video.h |