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Identifies the type of DXGI adapter.
Syntax
typedef enum DXGI_ADAPTER_FLAG {
DXGI_ADAPTER_FLAG_NONE = 0,
DXGI_ADAPTER_FLAG_REMOTE = 1,
DXGI_ADAPTER_FLAG_SOFTWARE = 2,
DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff
} ;
Constants
DXGI_ADAPTER_FLAG_NONEValue: 0 Specifies no flags. |
DXGI_ADAPTER_FLAG_REMOTEValue: 1 Value always set to 0. This flag is reserved. |
DXGI_ADAPTER_FLAG_SOFTWAREValue: 2 Specifies a software adapter. For more info about this flag, see new info in Windows 8 about enumerating adapters. Direct3D 11: This enumeration value is supported starting with Windows 8. |
DXGI_ADAPTER_FLAG_FORCE_DWORDValue: 0xffffffff Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used. |
Remarks
The DXGI_ADAPTER_FLAG enumerated type is used by the Flags member of the DXGI_ADAPTER_DESC1 or DXGI_ADAPTER_DESC2 structure to identify the type of DXGI adapter.
Requirements
| Requirement | Value |
|---|---|
| Header | dxgi.h |