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Categories of debug messages. This will identify the category of a message when retrieving a message with ID3D10InfoQueue::GetMessage and when adding a message with ID3D10InfoQueue::AddMessage. When creating an info queue filter, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters.
Syntax
typedef enum D3D10_MESSAGE_CATEGORY {
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS,
D3D10_MESSAGE_CATEGORY_INITIALIZATION,
D3D10_MESSAGE_CATEGORY_CLEANUP,
D3D10_MESSAGE_CATEGORY_COMPILATION,
D3D10_MESSAGE_CATEGORY_STATE_CREATION,
D3D10_MESSAGE_CATEGORY_STATE_SETTING,
D3D10_MESSAGE_CATEGORY_STATE_GETTING,
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION,
D3D10_MESSAGE_CATEGORY_EXECUTION,
D3D10_MESSAGE_CATEGORY_SHADER
} ;
Constants
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINEDValue: 0 User defined message. See ID3D10InfoQueue::AddMessage. |
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS |
D3D10_MESSAGE_CATEGORY_INITIALIZATION |
D3D10_MESSAGE_CATEGORY_CLEANUP |
D3D10_MESSAGE_CATEGORY_COMPILATION |
D3D10_MESSAGE_CATEGORY_STATE_CREATION |
D3D10_MESSAGE_CATEGORY_STATE_SETTING |
D3D10_MESSAGE_CATEGORY_STATE_GETTING |
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION |
D3D10_MESSAGE_CATEGORY_EXECUTION |
D3D10_MESSAGE_CATEGORY_SHADER |
Remarks
This is part of the Information Queue feature. See ID3D10InfoQueue Interface.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d10sdklayers.h (include D3D10.h) |